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Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
Also optimize all tonemappers to perform less calculations per-pixel. Note: unlike `white`, `agx_white` is limited to a minimum of `2.0` and defaults to `16.29`. When using a RGB10A2 render buffer, `agx_white` will be ignored and a value of `2.0` will be used instead to ensure good behavior on the Mobile renderer.
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24 changed files with 546 additions and 241 deletions
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@ -1240,9 +1240,10 @@ public:
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// Tonemap
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PASS4(environment_set_tonemap, RID, RS::EnvironmentToneMapper, float, float)
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PASS2(environment_set_tonemap_agx_contrast, RID, float)
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PASS1RC(RS::EnvironmentToneMapper, environment_get_tone_mapper, RID)
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PASS1RC(float, environment_get_exposure, RID)
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PASS1RC(float, environment_get_white, RID)
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PASS2RC(float, environment_get_white, RID, bool)
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// Fog
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PASS11(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float, float, RS::EnvironmentFogMode)
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