Add agx_white, agx_contrast and HDR support to the AgX tonemapper.

Also optimize all tonemappers to perform less calculations per-pixel.

Note: unlike `white`, `agx_white` is limited to a minimum of `2.0` and defaults to `16.29`. When using a RGB10A2 render buffer, `agx_white` will be ignored and a value of `2.0` will be used instead to ensure good behavior on the Mobile renderer.
This commit is contained in:
Allen Pestaluky 2025-05-29 12:19:00 -04:00
parent 7a228b4b91
commit 628df323e2
24 changed files with 546 additions and 241 deletions

View file

@ -1284,6 +1284,7 @@ public:
};
virtual void environment_set_tonemap(RID p_env, EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white) = 0;
virtual void environment_set_tonemap_agx_contrast(RID p_env, float p_agx_contrast) = 0;
virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) = 0;
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance) = 0;