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GLTF: Move accessor encoding functions to GLTFAccessor
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parent
7d7d479162
commit
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6 changed files with 1003 additions and 1246 deletions
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@ -108,8 +108,6 @@ public:
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private:
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void _build_parent_hierarchy(Ref<GLTFState> p_state);
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double _filter_number(double p_float);
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void _round_min_max_components(Vector<double> &r_type_min, Vector<double> &r_type_max);
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String _get_component_type_name(const GLTFAccessor::GLTFComponentType p_component_type);
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int _get_component_type_size(const GLTFAccessor::GLTFComponentType p_component_type);
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Error _parse_scenes(Ref<GLTFState> p_state);
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@ -134,7 +132,6 @@ private:
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void _compute_node_heights(Ref<GLTFState> p_state);
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Error _parse_buffers(Ref<GLTFState> p_state, const String &p_base_path);
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Error _parse_buffer_views(Ref<GLTFState> p_state);
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GLTFAccessor::GLTFAccessorType _get_accessor_type_from_str(const String &p_string);
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Error _parse_accessors(Ref<GLTFState> p_state);
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Error _decode_buffer_view(Ref<GLTFState> p_state, double *p_dst,
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const GLTFBufferViewIndex p_buffer_view,
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@ -183,11 +180,6 @@ private:
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const GLTFAccessorIndex p_accessor,
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Variant::Type p_variant_type,
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GLTFAccessor::GLTFAccessorType p_accessor_type);
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GLTFAccessorIndex _encode_accessor_as_variant(Ref<GLTFState> p_state,
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Vector<Variant> p_attribs,
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Variant::Type p_variant_type,
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GLTFAccessor::GLTFAccessorType p_accessor_type,
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GLTFAccessor::GLTFComponentType p_component_type = GLTFAccessor::COMPONENT_TYPE_SINGLE_FLOAT);
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Error _parse_meshes(Ref<GLTFState> p_state);
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Error _serialize_textures(Ref<GLTFState> p_state);
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Error _serialize_texture_samplers(Ref<GLTFState> p_state);
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@ -230,59 +222,6 @@ private:
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T _interpolate_track(const Vector<double> &p_times, const Vector<T> &p_values,
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const float p_time,
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const GLTFAnimation::Interpolation p_interp);
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GLTFAccessorIndex _encode_accessor_as_quaternions(Ref<GLTFState> p_state,
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const Vector<Quaternion> p_attribs,
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const bool p_for_vertex);
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GLTFAccessorIndex _encode_accessor_as_weights(Ref<GLTFState> p_state,
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const Vector<Color> p_attribs,
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const bool p_for_vertex);
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GLTFAccessorIndex _encode_accessor_as_joints(Ref<GLTFState> p_state,
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const Vector<Color> p_attribs,
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const bool p_for_vertex);
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GLTFAccessorIndex _encode_accessor_as_floats(Ref<GLTFState> p_state,
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const Vector<double> p_attribs,
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const bool p_for_vertex);
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GLTFAccessorIndex _encode_accessor_as_vec2(Ref<GLTFState> p_state,
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const Vector<Vector2> p_attribs,
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const bool p_for_vertex);
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void _calc_accessor_vec2_min_max(int p_i, const int64_t p_element_count, Vector<double> &p_type_max, Vector2 p_attribs, Vector<double> &p_type_min) {
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if (p_i == 0) {
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for (int64_t type_i = 0; type_i < p_element_count; type_i++) {
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p_type_max.write[type_i] = p_attribs[(p_i * p_element_count) + type_i];
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p_type_min.write[type_i] = p_attribs[(p_i * p_element_count) + type_i];
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}
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}
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for (int64_t type_i = 0; type_i < p_element_count; type_i++) {
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p_type_max.write[type_i] = MAX(p_attribs[(p_i * p_element_count) + type_i], p_type_max[type_i]);
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p_type_min.write[type_i] = MIN(p_attribs[(p_i * p_element_count) + type_i], p_type_min[type_i]);
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p_type_max.write[type_i] = _filter_number(p_type_max.write[type_i]);
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p_type_min.write[type_i] = _filter_number(p_type_min.write[type_i]);
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}
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}
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GLTFAccessorIndex _encode_accessor_as_vec3(Ref<GLTFState> p_state,
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const Vector<Vector3> p_attribs,
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const bool p_for_vertex);
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GLTFAccessorIndex _encode_sparse_accessor_as_vec3(Ref<GLTFState> p_state, const Vector<Vector3> p_attribs, const Vector<Vector3> p_reference_attribs, const float p_reference_multiplier, const bool p_for_vertex, const GLTFAccessorIndex p_reference_accessor);
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GLTFAccessorIndex _encode_accessor_as_color(Ref<GLTFState> p_state,
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const Vector<Color> p_attribs,
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const bool p_for_vertex);
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void _calc_accessor_min_max(int p_i, const int64_t p_element_count, Vector<double> &p_type_max, Vector<double> p_attribs, Vector<double> &p_type_min);
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GLTFAccessorIndex _encode_accessor_as_ints(Ref<GLTFState> p_state,
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const Vector<int32_t> p_attribs,
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const bool p_for_vertex,
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const bool p_for_indices);
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GLTFAccessorIndex _encode_accessor_as_xform(Ref<GLTFState> p_state,
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const Vector<Transform3D> p_attribs,
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const bool p_for_vertex);
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Error _encode_accessor_into_buffer_view(Ref<GLTFState> p_state, const double *p_src,
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const int64_t p_count, const GLTFAccessor::GLTFAccessorType p_accessor_type,
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const GLTFAccessor::GLTFComponentType p_component_type, const bool p_normalized,
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const int64_t p_byte_offset, const bool p_for_vertex,
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GLTFBufferViewIndex &r_buffer_view, const bool p_for_indices = false);
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Error _encode_accessors(Ref<GLTFState> p_state);
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Error _encode_buffer_views(Ref<GLTFState> p_state);
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@ -230,6 +230,150 @@ void GLTFAccessor::set_sparse_values_byte_offset(int64_t p_sparse_values_byte_of
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// Trivial helper functions.
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void GLTFAccessor::_calculate_min_and_max(const PackedFloat64Array &p_numbers) {
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const int64_t vector_size = _get_vector_size();
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ERR_FAIL_COND(vector_size <= 0 || p_numbers.size() % vector_size != 0);
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min.resize(vector_size);
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max.resize(vector_size);
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// Initialize min and max with the first vector element values.
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for (int64_t in_vec = 0; in_vec < vector_size; in_vec++) {
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min.write[in_vec] = p_numbers[in_vec];
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max.write[in_vec] = p_numbers[in_vec];
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}
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// Iterate over the rest of the vectors.
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for (int64_t which_vec = vector_size; which_vec < p_numbers.size(); which_vec += vector_size) {
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for (int64_t in_vec = 0; in_vec < vector_size; in_vec++) {
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min.write[in_vec] = MIN(p_numbers[which_vec + in_vec], min[in_vec]);
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max.write[in_vec] = MAX(p_numbers[which_vec + in_vec], max[in_vec]);
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}
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}
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// 3.6.2.5: For floating-point components, JSON-stored minimum and maximum values represent single precision
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// floats and SHOULD be rounded to single precision before usage to avoid any potential boundary mismatches.
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// https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#accessors-bounds
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if (component_type == GLTFAccessor::COMPONENT_TYPE_SINGLE_FLOAT) {
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for (int64_t i = 0; i < min.size(); i++) {
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min.write[i] = (double)(float)min[i];
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max.write[i] = (double)(float)max[i];
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}
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}
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}
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void GLTFAccessor::_determine_pad_skip(int64_t &r_skip_every, int64_t &r_skip_bytes) const {
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// 3.6.2.4. Accessors of matrix type have data stored in column-major order. The start of each column MUST be aligned to 4-byte boundaries.
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// https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#data-alignment
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switch (component_type) {
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case GLTFAccessor::COMPONENT_TYPE_SIGNED_BYTE:
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case GLTFAccessor::COMPONENT_TYPE_UNSIGNED_BYTE: {
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if (accessor_type == GLTFAccessor::TYPE_MAT2) {
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r_skip_every = 2;
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r_skip_bytes = 2;
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}
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if (accessor_type == GLTFAccessor::TYPE_MAT3) {
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r_skip_every = 3;
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r_skip_bytes = 1;
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}
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} break;
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case GLTFAccessor::COMPONENT_TYPE_SIGNED_SHORT:
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case GLTFAccessor::COMPONENT_TYPE_UNSIGNED_SHORT: {
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if (accessor_type == GLTFAccessor::TYPE_MAT3) {
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r_skip_every = 6;
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r_skip_bytes = 2;
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}
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} break;
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default: {
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} break;
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}
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}
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int64_t GLTFAccessor::_determine_padded_byte_count(int64_t p_raw_byte_size) const {
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// 3.6.2.4. Accessors of matrix type have data stored in column-major order. The start of each column MUST be aligned to 4-byte boundaries.
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// https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#data-alignment
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switch (component_type) {
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case GLTFAccessor::COMPONENT_TYPE_SIGNED_BYTE:
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case GLTFAccessor::COMPONENT_TYPE_UNSIGNED_BYTE: {
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if (accessor_type == GLTFAccessor::TYPE_MAT2) {
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return p_raw_byte_size * 2;
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}
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if (accessor_type == GLTFAccessor::TYPE_MAT3) {
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return p_raw_byte_size * 4 / 3;
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}
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} break;
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case GLTFAccessor::COMPONENT_TYPE_SIGNED_SHORT:
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case GLTFAccessor::COMPONENT_TYPE_UNSIGNED_SHORT: {
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if (accessor_type == GLTFAccessor::TYPE_MAT3) {
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return p_raw_byte_size * 4 / 3;
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}
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} break;
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default: {
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} break;
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}
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return p_raw_byte_size;
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}
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PackedFloat64Array GLTFAccessor::_filter_numbers(const PackedFloat64Array &p_numbers) const {
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PackedFloat64Array filtered_numbers = p_numbers;
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for (int64_t i = 0; i < p_numbers.size(); i++) {
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const double num = p_numbers[i];
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if (!Math::is_finite(num)) {
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// 3.6.2.2. "Values of NaN, +Infinity, and -Infinity MUST NOT be present."
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// https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#accessor-data-types
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filtered_numbers.set(i, 0.0);
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} else if (component_type == GLTFAccessor::COMPONENT_TYPE_SINGLE_FLOAT) {
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filtered_numbers.set(i, (double)(float)num);
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}
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}
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return filtered_numbers;
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}
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String GLTFAccessor::_get_component_type_name(const GLTFComponentType p_component) {
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// These names are only for debugging and printing error messages, glTF uses the numeric values.
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switch (p_component) {
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case GLTFAccessor::COMPONENT_TYPE_NONE:
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return "None";
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case GLTFAccessor::COMPONENT_TYPE_SIGNED_BYTE:
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return "Byte";
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case GLTFAccessor::COMPONENT_TYPE_UNSIGNED_BYTE:
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return "UByte";
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case GLTFAccessor::COMPONENT_TYPE_SIGNED_SHORT:
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return "Short";
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case GLTFAccessor::COMPONENT_TYPE_UNSIGNED_SHORT:
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return "UShort";
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case GLTFAccessor::COMPONENT_TYPE_SIGNED_INT:
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return "Int";
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case GLTFAccessor::COMPONENT_TYPE_UNSIGNED_INT:
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return "UInt";
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case GLTFAccessor::COMPONENT_TYPE_SINGLE_FLOAT:
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return "Float";
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case GLTFAccessor::COMPONENT_TYPE_DOUBLE_FLOAT:
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return "Double";
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case GLTFAccessor::COMPONENT_TYPE_HALF_FLOAT:
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return "Half";
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case GLTFAccessor::COMPONENT_TYPE_SIGNED_LONG:
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return "Long";
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case GLTFAccessor::COMPONENT_TYPE_UNSIGNED_LONG:
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return "ULong";
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}
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return "<Error>";
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}
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GLTFAccessor::GLTFComponentType GLTFAccessor::_get_indices_component_type_for_size(const int64_t p_size) {
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ERR_FAIL_COND_V(p_size < 0, GLTFAccessor::COMPONENT_TYPE_NONE);
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// 3.7.2.1. indices accessor MUST NOT contain the maximum possible value for the component type used
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// (i.e., 255 for unsigned bytes, 65535 for unsigned shorts, 4294967295 for unsigned ints).
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// https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes-overview
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if (unlikely(p_size > 4294967294LL)) {
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return GLTFAccessor::COMPONENT_TYPE_UNSIGNED_LONG;
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}
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if (p_size > 65534LL) {
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return GLTFAccessor::COMPONENT_TYPE_UNSIGNED_INT;
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}
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if (p_size > 254LL) {
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return GLTFAccessor::COMPONENT_TYPE_UNSIGNED_SHORT;
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}
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return GLTFAccessor::COMPONENT_TYPE_UNSIGNED_BYTE;
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}
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GLTFAccessor::GLTFAccessorType GLTFAccessor::_get_accessor_type_from_str(const String &p_string) {
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if (p_string == "SCALAR") {
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return GLTFAccessor::TYPE_SCALAR;
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@ -277,6 +421,690 @@ String GLTFAccessor::_get_accessor_type_name() const {
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ERR_FAIL_V("SCALAR");
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}
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int64_t GLTFAccessor::_get_vector_size() const {
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switch (accessor_type) {
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case GLTFAccessor::TYPE_SCALAR:
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return 1;
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case GLTFAccessor::TYPE_VEC2:
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return 2;
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case GLTFAccessor::TYPE_VEC3:
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return 3;
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case GLTFAccessor::TYPE_VEC4:
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return 4;
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case GLTFAccessor::TYPE_MAT2:
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return 4;
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case GLTFAccessor::TYPE_MAT3:
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return 9;
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case GLTFAccessor::TYPE_MAT4:
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return 16;
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default:
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break;
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}
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ERR_FAIL_V(0);
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}
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int64_t GLTFAccessor::_get_bytes_per_component(const GLTFComponentType p_component_type) {
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switch (p_component_type) {
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case GLTFAccessor::COMPONENT_TYPE_NONE:
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ERR_FAIL_V(0);
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case GLTFAccessor::COMPONENT_TYPE_SIGNED_BYTE:
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case GLTFAccessor::COMPONENT_TYPE_UNSIGNED_BYTE:
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return 1;
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case GLTFAccessor::COMPONENT_TYPE_SIGNED_SHORT:
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case GLTFAccessor::COMPONENT_TYPE_UNSIGNED_SHORT:
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case GLTFAccessor::COMPONENT_TYPE_HALF_FLOAT:
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return 2;
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case GLTFAccessor::COMPONENT_TYPE_SIGNED_INT:
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case GLTFAccessor::COMPONENT_TYPE_UNSIGNED_INT:
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case GLTFAccessor::COMPONENT_TYPE_SINGLE_FLOAT:
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return 4;
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case GLTFAccessor::COMPONENT_TYPE_DOUBLE_FLOAT:
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case GLTFAccessor::COMPONENT_TYPE_SIGNED_LONG:
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case GLTFAccessor::COMPONENT_TYPE_UNSIGNED_LONG:
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return 8;
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}
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ERR_FAIL_V(0);
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}
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int64_t GLTFAccessor::_get_bytes_per_vector() const {
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const int64_t raw_byte_size = _get_bytes_per_component(component_type) * _get_vector_size();
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return _determine_padded_byte_count(raw_byte_size);
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}
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bool GLTFAccessor::is_equal_exact(const Ref<GLTFAccessor> &p_other) const {
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if (p_other.is_null()) {
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return false;
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}
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return (buffer_view == p_other->buffer_view &&
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byte_offset == p_other->byte_offset &&
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component_type == p_other->component_type &&
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normalized == p_other->normalized &&
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count == p_other->count &&
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accessor_type == p_other->accessor_type &&
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min == p_other->min &&
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max == p_other->max &&
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sparse_count == p_other->sparse_count &&
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sparse_indices_buffer_view == p_other->sparse_indices_buffer_view &&
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sparse_indices_byte_offset == p_other->sparse_indices_byte_offset &&
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sparse_indices_component_type == p_other->sparse_indices_component_type &&
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sparse_values_buffer_view == p_other->sparse_values_buffer_view &&
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sparse_values_byte_offset == p_other->sparse_values_byte_offset);
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}
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// Private encode functions.
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PackedFloat64Array GLTFAccessor::_encode_variants_as_floats(const Array &p_input_data, Variant::Type p_variant_type) const {
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const int64_t vector_size = _get_vector_size();
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const int64_t input_size = p_input_data.size();
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PackedFloat64Array numbers;
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numbers.resize(input_size * vector_size);
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for (int64_t input_index = 0; input_index < input_size; input_index++) {
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Variant variant = p_input_data[input_index];
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const int64_t vector_offset = input_index * vector_size;
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switch (p_variant_type) {
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case Variant::NIL:
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case Variant::BOOL:
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case Variant::INT:
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case Variant::FLOAT: {
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// For scalar values, just append them. Variant can convert all of these to double. Some padding may also be needed.
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numbers.set(vector_offset, variant);
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if (unlikely(vector_size > 1)) {
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for (int64_t i = 1; i < vector_size; i++) {
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numbers.set(vector_offset + i, 0.0);
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}
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}
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} break;
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case Variant::PLANE:
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case Variant::QUATERNION:
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case Variant::RECT2: {
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// Evil hack that relies on the structure of Variant, but it's the
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// only way to accomplish this without a ton of code duplication.
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*(Variant::Type *)&variant = Variant::VECTOR4;
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}
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[[fallthrough]];
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case Variant::VECTOR2:
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case Variant::VECTOR3:
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case Variant::VECTOR4: {
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// Variant can handle converting Vector2/3/4 to Vector4 for us.
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Vector4 vec = variant;
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for (int64_t i = 0; i < vector_size; i++) {
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numbers.set(vector_offset + i, vec[i]);
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}
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if (unlikely(vector_size > 4)) {
|
||||
for (int64_t i = 4; i < vector_size; i++) {
|
||||
numbers.set(vector_offset + i, 0.0);
|
||||
}
|
||||
}
|
||||
} break;
|
||||
case Variant::RECT2I: {
|
||||
*(Variant::Type *)&variant = Variant::VECTOR4I;
|
||||
}
|
||||
[[fallthrough]];
|
||||
case Variant::VECTOR2I:
|
||||
case Variant::VECTOR3I:
|
||||
case Variant::VECTOR4I: {
|
||||
// Variant can handle converting Vector2i/3i/4i to Vector4i for us.
|
||||
Vector4i vec = variant;
|
||||
for (int64_t i = 0; i < vector_size; i++) {
|
||||
numbers.set(vector_offset + i, vec[i]);
|
||||
}
|
||||
if (unlikely(vector_size > 4)) {
|
||||
for (int64_t i = 4; i < vector_size; i++) {
|
||||
numbers.set(vector_offset + i, 0.0);
|
||||
}
|
||||
}
|
||||
} break;
|
||||
case Variant::COLOR: {
|
||||
Color c = variant;
|
||||
for (int64_t i = 0; i < vector_size; i++) {
|
||||
numbers.set(vector_offset + i, c[i]);
|
||||
}
|
||||
if (unlikely(vector_size > 4)) {
|
||||
for (int64_t i = 4; i < vector_size; i++) {
|
||||
numbers.set(vector_offset + i, 0.0);
|
||||
}
|
||||
}
|
||||
} break;
|
||||
case Variant::TRANSFORM2D:
|
||||
case Variant::BASIS:
|
||||
case Variant::TRANSFORM3D:
|
||||
case Variant::PROJECTION: {
|
||||
// Variant can handle converting Transform2D/Transform3D/Basis to Projection for us.
|
||||
Projection p = variant;
|
||||
if (vector_size == 16) {
|
||||
for (int64_t i = 0; i < 4; i++) {
|
||||
numbers.set(vector_offset + 4 * i, p.columns[i][0]);
|
||||
numbers.set(vector_offset + 4 * i + 1, p.columns[i][1]);
|
||||
numbers.set(vector_offset + 4 * i + 2, p.columns[i][2]);
|
||||
numbers.set(vector_offset + 4 * i + 3, p.columns[i][3]);
|
||||
}
|
||||
} else if (vector_size == 9) {
|
||||
for (int64_t i = 0; i < 3; i++) {
|
||||
numbers.set(vector_offset + 3 * i, p.columns[i][0]);
|
||||
numbers.set(vector_offset + 3 * i + 1, p.columns[i][1]);
|
||||
numbers.set(vector_offset + 3 * i + 2, p.columns[i][2]);
|
||||
}
|
||||
} else if (vector_size == 4) {
|
||||
numbers.set(vector_offset, p.columns[0][0]);
|
||||
numbers.set(vector_offset + 1, p.columns[0][1]);
|
||||
numbers.set(vector_offset + 2, p.columns[1][0]);
|
||||
numbers.set(vector_offset + 3, p.columns[1][1]);
|
||||
}
|
||||
} break;
|
||||
default: {
|
||||
ERR_FAIL_V_MSG(PackedFloat64Array(), "glTF export: Cannot encode accessor from Variant of type " + Variant::get_type_name(p_variant_type) + ".");
|
||||
}
|
||||
}
|
||||
}
|
||||
return numbers;
|
||||
}
|
||||
|
||||
void GLTFAccessor::_store_sparse_indices_into_state(const Ref<GLTFState> &p_gltf_state, const PackedInt64Array &p_sparse_indices, const bool p_deduplicate) {
|
||||
// The byte offset of a sparse accessor's indices buffer view MUST be a multiple of the indices primitive componentType.
|
||||
// https://github.com/KhronosGroup/glTF/blob/main/specification/2.0/schema/accessor.sparse.indices.schema.json
|
||||
const int64_t bytes_per_index = _get_bytes_per_component(sparse_indices_component_type);
|
||||
PackedByteArray indices_bytes;
|
||||
indices_bytes.resize(bytes_per_index * p_sparse_indices.size());
|
||||
uint8_t *ret_write = indices_bytes.ptrw();
|
||||
int64_t ret_byte_offset = 0;
|
||||
for (int64_t i = 0; i < p_sparse_indices.size(); i++) {
|
||||
switch (sparse_indices_component_type) {
|
||||
case GLTFAccessor::COMPONENT_TYPE_UNSIGNED_BYTE: {
|
||||
*(uint8_t *)&ret_write[ret_byte_offset] = p_sparse_indices[i];
|
||||
} break;
|
||||
case GLTFAccessor::COMPONENT_TYPE_UNSIGNED_SHORT: {
|
||||
*(uint16_t *)&ret_write[ret_byte_offset] = p_sparse_indices[i];
|
||||
} break;
|
||||
case GLTFAccessor::COMPONENT_TYPE_UNSIGNED_INT: {
|
||||
*(uint32_t *)&ret_write[ret_byte_offset] = p_sparse_indices[i];
|
||||
} break;
|
||||
case GLTFAccessor::COMPONENT_TYPE_UNSIGNED_LONG: {
|
||||
*(uint64_t *)&ret_write[ret_byte_offset] = p_sparse_indices[i];
|
||||
} break;
|
||||
default: {
|
||||
ERR_FAIL_MSG("glTF export: Invalid sparse indices component type '" + _get_component_type_name(sparse_indices_component_type) + "' for sparse accessor indices.");
|
||||
} break;
|
||||
}
|
||||
ret_byte_offset += bytes_per_index;
|
||||
}
|
||||
const GLTFBufferViewIndex buffer_view_index = GLTFBufferView::write_new_buffer_view_into_state(p_gltf_state, indices_bytes, bytes_per_index, GLTFBufferView::TARGET_NONE, -1, 0, p_deduplicate);
|
||||
ERR_FAIL_COND_MSG(buffer_view_index == -1, "glTF export: Failed to write sparse indices into glTF state.");
|
||||
set_sparse_indices_buffer_view(buffer_view_index);
|
||||
}
|
||||
|
||||
// Low-level encode functions.
|
||||
|
||||
GLTFAccessor::GLTFComponentType GLTFAccessor::get_minimal_integer_component_type_from_ints(const PackedInt64Array &p_numbers) {
|
||||
bool has_negative = false;
|
||||
for (int64_t i = 0; i < p_numbers.size(); i++) {
|
||||
if (p_numbers[i] < 0) {
|
||||
has_negative = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (has_negative) {
|
||||
GLTFComponentType ret = GLTFAccessor::COMPONENT_TYPE_SIGNED_BYTE;
|
||||
for (int64_t i = 0; i < p_numbers.size(); i++) {
|
||||
const int64_t num = p_numbers[i];
|
||||
if (ret == GLTFAccessor::COMPONENT_TYPE_SIGNED_BYTE && (num < -128LL || num > 127LL)) {
|
||||
ret = GLTFAccessor::COMPONENT_TYPE_SIGNED_SHORT;
|
||||
}
|
||||
if (ret == GLTFAccessor::COMPONENT_TYPE_SIGNED_SHORT && (num < -32768LL || num > 32767LL)) {
|
||||
ret = GLTFAccessor::COMPONENT_TYPE_SIGNED_INT;
|
||||
}
|
||||
if (ret == GLTFAccessor::COMPONENT_TYPE_SIGNED_INT && (num < -2147483648LL || num > 2147483647LL)) {
|
||||
return GLTFAccessor::COMPONENT_TYPE_SIGNED_LONG;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
GLTFComponentType ret = GLTFAccessor::COMPONENT_TYPE_UNSIGNED_BYTE;
|
||||
for (int64_t i = 0; i < p_numbers.size(); i++) {
|
||||
const int64_t num = p_numbers[i];
|
||||
// 3.7.2.1. indices accessor MUST NOT contain the maximum possible value for the component type used
|
||||
// (i.e., 255 for unsigned bytes, 65535 for unsigned shorts, 4294967295 for unsigned ints).
|
||||
// https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes-overview
|
||||
if (ret == GLTFAccessor::COMPONENT_TYPE_UNSIGNED_BYTE && num > 254LL) {
|
||||
ret = GLTFAccessor::COMPONENT_TYPE_UNSIGNED_SHORT;
|
||||
}
|
||||
if (ret == GLTFAccessor::COMPONENT_TYPE_UNSIGNED_SHORT && num > 65534LL) {
|
||||
ret = GLTFAccessor::COMPONENT_TYPE_UNSIGNED_INT;
|
||||
}
|
||||
if (ret == GLTFAccessor::COMPONENT_TYPE_UNSIGNED_INT && num > 4294967294LL) {
|
||||
return GLTFAccessor::COMPONENT_TYPE_UNSIGNED_LONG;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
PackedByteArray GLTFAccessor::encode_floats_as_bytes(const PackedFloat64Array &p_input_numbers) {
|
||||
// Filter and update `count`, `min`, and `max` based on the given data.
|
||||
PackedFloat64Array filtered_numbers = _filter_numbers(p_input_numbers);
|
||||
count = filtered_numbers.size() / _get_vector_size();
|
||||
_calculate_min_and_max(filtered_numbers);
|
||||
// Actually encode the data.
|
||||
const int64_t input_size = filtered_numbers.size();
|
||||
const int64_t bytes_per_component = _get_bytes_per_component(component_type);
|
||||
int64_t raw_byte_size = _determine_padded_byte_count(bytes_per_component * input_size);
|
||||
int64_t skip_every = 0;
|
||||
int64_t skip_bytes = 0;
|
||||
_determine_pad_skip(skip_every, skip_bytes);
|
||||
PackedByteArray ret;
|
||||
ret.resize(raw_byte_size);
|
||||
uint8_t *ret_write = ret.ptrw();
|
||||
int64_t ret_byte_offset = 0;
|
||||
for (int64_t i = 0; i < input_size; i++) {
|
||||
switch (component_type) {
|
||||
case COMPONENT_TYPE_NONE: {
|
||||
ERR_FAIL_V_MSG(ret, "glTF export: Invalid component type 'NONE' for glTF accessor.");
|
||||
} break;
|
||||
case COMPONENT_TYPE_SIGNED_BYTE: {
|
||||
*(int8_t *)&ret_write[ret_byte_offset] = filtered_numbers[i];
|
||||
} break;
|
||||
case COMPONENT_TYPE_UNSIGNED_BYTE: {
|
||||
*(uint8_t *)&ret_write[ret_byte_offset] = filtered_numbers[i];
|
||||
} break;
|
||||
case COMPONENT_TYPE_SIGNED_SHORT: {
|
||||
*(int16_t *)&ret_write[ret_byte_offset] = filtered_numbers[i];
|
||||
} break;
|
||||
case COMPONENT_TYPE_UNSIGNED_SHORT: {
|
||||
*(uint16_t *)&ret_write[ret_byte_offset] = filtered_numbers[i];
|
||||
} break;
|
||||
case COMPONENT_TYPE_SIGNED_INT: {
|
||||
*(int32_t *)&ret_write[ret_byte_offset] = filtered_numbers[i];
|
||||
} break;
|
||||
case COMPONENT_TYPE_UNSIGNED_INT: {
|
||||
*(uint32_t *)&ret_write[ret_byte_offset] = filtered_numbers[i];
|
||||
} break;
|
||||
case COMPONENT_TYPE_SINGLE_FLOAT: {
|
||||
*(float *)&ret_write[ret_byte_offset] = filtered_numbers[i];
|
||||
} break;
|
||||
case COMPONENT_TYPE_DOUBLE_FLOAT: {
|
||||
*(double *)&ret_write[ret_byte_offset] = filtered_numbers[i];
|
||||
} break;
|
||||
case COMPONENT_TYPE_HALF_FLOAT: {
|
||||
*(uint16_t *)&ret_write[ret_byte_offset] = Math::make_half_float(filtered_numbers[i]);
|
||||
} break;
|
||||
case COMPONENT_TYPE_SIGNED_LONG: {
|
||||
// Note: This can potentially result in precision loss because int64_t can store some values that double can't.
|
||||
*(int64_t *)&ret_write[ret_byte_offset] = filtered_numbers[i];
|
||||
} break;
|
||||
case COMPONENT_TYPE_UNSIGNED_LONG: {
|
||||
// Note: This can potentially result in precision loss because uint64_t can store some values that double can't.
|
||||
*(uint64_t *)&ret_write[ret_byte_offset] = filtered_numbers[i];
|
||||
} break;
|
||||
default: {
|
||||
ERR_FAIL_V_MSG(ret, "glTF export: Godot does not support writing glTF accessor components of type '" + itos(component_type) + "'.");
|
||||
} break;
|
||||
}
|
||||
ret_byte_offset += bytes_per_component;
|
||||
if (unlikely(skip_every > 0)) {
|
||||
if ((i + 1) % skip_every == 0) {
|
||||
ret_byte_offset += skip_bytes;
|
||||
}
|
||||
}
|
||||
}
|
||||
ERR_FAIL_COND_V_MSG(ret_byte_offset != raw_byte_size, ret, "glTF export: Accessor encoded data did not write exactly the expected number of bytes.");
|
||||
return ret;
|
||||
}
|
||||
|
||||
PackedByteArray GLTFAccessor::encode_ints_as_bytes(const PackedInt64Array &p_input_numbers) {
|
||||
// Filter and update `count`, `min`, and `max` based on the given data.
|
||||
count = p_input_numbers.size() / _get_vector_size();
|
||||
_calculate_min_and_max(Variant(p_input_numbers));
|
||||
// Actually encode the data.
|
||||
const int64_t input_size = p_input_numbers.size();
|
||||
const int64_t bytes_per_component = _get_bytes_per_component(component_type);
|
||||
int64_t raw_byte_size = _determine_padded_byte_count(bytes_per_component * input_size);
|
||||
int64_t skip_every = 0;
|
||||
int64_t skip_bytes = 0;
|
||||
_determine_pad_skip(skip_every, skip_bytes);
|
||||
PackedByteArray ret;
|
||||
ret.resize(raw_byte_size);
|
||||
uint8_t *ret_write = ret.ptrw();
|
||||
int64_t ret_byte_offset = 0;
|
||||
for (int64_t i = 0; i < input_size; i++) {
|
||||
switch (component_type) {
|
||||
case COMPONENT_TYPE_NONE: {
|
||||
ERR_FAIL_V_MSG(ret, "glTF export: Invalid component type 'NONE' for glTF accessor.");
|
||||
} break;
|
||||
case COMPONENT_TYPE_SIGNED_BYTE: {
|
||||
*(int8_t *)&ret_write[ret_byte_offset] = p_input_numbers[i];
|
||||
} break;
|
||||
case COMPONENT_TYPE_UNSIGNED_BYTE: {
|
||||
*(uint8_t *)&ret_write[ret_byte_offset] = p_input_numbers[i];
|
||||
} break;
|
||||
case COMPONENT_TYPE_SIGNED_SHORT: {
|
||||
*(int16_t *)&ret_write[ret_byte_offset] = p_input_numbers[i];
|
||||
} break;
|
||||
case COMPONENT_TYPE_UNSIGNED_SHORT: {
|
||||
*(uint16_t *)&ret_write[ret_byte_offset] = p_input_numbers[i];
|
||||
} break;
|
||||
case COMPONENT_TYPE_SIGNED_INT: {
|
||||
*(int32_t *)&ret_write[ret_byte_offset] = p_input_numbers[i];
|
||||
} break;
|
||||
case COMPONENT_TYPE_UNSIGNED_INT: {
|
||||
*(uint32_t *)&ret_write[ret_byte_offset] = p_input_numbers[i];
|
||||
} break;
|
||||
case COMPONENT_TYPE_SINGLE_FLOAT: {
|
||||
*(float *)&ret_write[ret_byte_offset] = p_input_numbers[i];
|
||||
} break;
|
||||
case COMPONENT_TYPE_DOUBLE_FLOAT: {
|
||||
*(double *)&ret_write[ret_byte_offset] = p_input_numbers[i];
|
||||
} break;
|
||||
case COMPONENT_TYPE_HALF_FLOAT: {
|
||||
*(uint16_t *)&ret_write[ret_byte_offset] = Math::make_half_float(p_input_numbers[i]);
|
||||
} break;
|
||||
case COMPONENT_TYPE_SIGNED_LONG: {
|
||||
*(int64_t *)&ret_write[ret_byte_offset] = p_input_numbers[i];
|
||||
} break;
|
||||
case COMPONENT_TYPE_UNSIGNED_LONG: {
|
||||
*(uint64_t *)&ret_write[ret_byte_offset] = p_input_numbers[i];
|
||||
} break;
|
||||
default: {
|
||||
ERR_FAIL_V_MSG(ret, "glTF export: Godot does not support writing glTF accessor components of type '" + itos(component_type) + "'.");
|
||||
} break;
|
||||
}
|
||||
ret_byte_offset += bytes_per_component;
|
||||
if (unlikely(skip_every > 0)) {
|
||||
if ((i + 1) % skip_every == 0) {
|
||||
ret_byte_offset += skip_bytes;
|
||||
}
|
||||
}
|
||||
}
|
||||
ERR_FAIL_COND_V_MSG(ret_byte_offset != raw_byte_size, ret, "glTF export: Accessor encoded data did not write exactly the expected number of bytes.");
|
||||
return ret;
|
||||
}
|
||||
|
||||
PackedByteArray GLTFAccessor::encode_variants_as_bytes(const Array &p_input_data, Variant::Type p_variant_type) {
|
||||
const int64_t bytes_per_vec = _get_bytes_per_vector();
|
||||
ERR_FAIL_COND_V_MSG(bytes_per_vec == 0, PackedByteArray(), "glTF export: Cannot encode an accessor of this type.");
|
||||
PackedFloat64Array numbers = _encode_variants_as_floats(p_input_data, p_variant_type);
|
||||
return encode_floats_as_bytes(numbers);
|
||||
}
|
||||
|
||||
GLTFAccessorIndex GLTFAccessor::store_accessor_data_into_state(const Ref<GLTFState> &p_gltf_state, const PackedByteArray &p_data_bytes, const GLTFBufferView::ArrayBufferTarget p_buffer_view_target, const GLTFBufferIndex p_buffer_index, const bool p_deduplicate) {
|
||||
ERR_FAIL_COND_V_MSG(p_data_bytes.is_empty(), -1, "glTF export: Cannot store nothing.");
|
||||
// Update `count` based on the size of the data. It's possible that `count` may already be correct, but this function is public, so this prevents footguns.
|
||||
const int64_t bytes_per_vec = _get_bytes_per_vector();
|
||||
ERR_FAIL_COND_V_MSG(bytes_per_vec == 0 || p_data_bytes.size() % bytes_per_vec != 0, -1, "glTF export: Tried to store an accessor with data that is not a multiple of the accessor's bytes per vector.");
|
||||
count = p_data_bytes.size() / bytes_per_vec;
|
||||
// 3.6.2.4. The byte offset of an accessor's buffer view MUST be a multiple of the accessor's primitive size.
|
||||
// https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#data-alignment
|
||||
const int64_t alignment = _get_bytes_per_component(component_type);
|
||||
// 3.6.2.4. Each element of a vertex attribute MUST be aligned to 4-byte boundaries inside a bufferView.
|
||||
int64_t byte_stride = -1;
|
||||
if (p_buffer_view_target == GLTFBufferView::TARGET_ARRAY_BUFFER) {
|
||||
byte_stride = bytes_per_vec;
|
||||
ERR_FAIL_COND_V_MSG(byte_stride < 4 || byte_stride % 4 != 0, -1, "glTF export: Vertex attributes using TARGET_ARRAY_BUFFER must have a byte stride that is a multiple of 4 as required by section 3.6.2.4 of the glTF specification.");
|
||||
}
|
||||
// Write the data into a new buffer view.
|
||||
const GLTFBufferViewIndex buffer_view_index = GLTFBufferView::write_new_buffer_view_into_state(p_gltf_state, p_data_bytes, alignment, p_buffer_view_target, byte_stride, 0, p_deduplicate);
|
||||
ERR_FAIL_COND_V_MSG(buffer_view_index == -1, -1, "glTF export: Accessor failed to write new buffer view into glTF state.");
|
||||
set_buffer_view(buffer_view_index);
|
||||
// Add the new accessor to the state, but check for duplicates first.
|
||||
TypedArray<GLTFAccessor> state_accessors = p_gltf_state->get_accessors();
|
||||
const GLTFAccessorIndex accessor_count = state_accessors.size();
|
||||
for (GLTFAccessorIndex i = 0; i < accessor_count; i++) {
|
||||
Ref<GLTFAccessor> existing_accessor = state_accessors[i];
|
||||
if (is_equal_exact(existing_accessor)) {
|
||||
// An identical accessor already exists in the state, so just return the index.
|
||||
return i;
|
||||
}
|
||||
}
|
||||
Ref<GLTFAccessor> self = this;
|
||||
state_accessors.append(self);
|
||||
p_gltf_state->set_accessors(state_accessors);
|
||||
return accessor_count;
|
||||
}
|
||||
|
||||
Ref<GLTFAccessor> GLTFAccessor::make_new_accessor_without_data(GLTFAccessorType p_accessor_type, GLTFComponentType p_component_type) {
|
||||
Ref<GLTFAccessor> accessor;
|
||||
accessor.instantiate();
|
||||
accessor->set_accessor_type(p_accessor_type);
|
||||
accessor->set_component_type(p_component_type);
|
||||
return accessor;
|
||||
}
|
||||
|
||||
// High-level encode functions.
|
||||
|
||||
GLTFAccessorIndex GLTFAccessor::encode_new_accessor_from_colors(const Ref<GLTFState> &p_gltf_state, const PackedColorArray &p_input_data, const GLTFBufferView::ArrayBufferTarget p_buffer_view_target, const bool p_deduplicate) {
|
||||
ERR_FAIL_COND_V_MSG(p_input_data.is_empty(), -1, "glTF export: Cannot encode an accessor from an empty array.");
|
||||
PackedFloat64Array numbers;
|
||||
numbers.resize(p_input_data.size() * 4);
|
||||
for (int64_t i = 0; i < p_input_data.size(); i++) {
|
||||
const Color &color = p_input_data[i];
|
||||
numbers.set(i * 4, color.r);
|
||||
numbers.set(i * 4 + 1, color.g);
|
||||
numbers.set(i * 4 + 2, color.b);
|
||||
numbers.set(i * 4 + 3, color.a);
|
||||
}
|
||||
Ref<GLTFAccessor> accessor = make_new_accessor_without_data(TYPE_VEC4, COMPONENT_TYPE_SINGLE_FLOAT);
|
||||
PackedByteArray encoded_bytes = accessor->encode_floats_as_bytes(numbers);
|
||||
ERR_FAIL_COND_V_MSG(encoded_bytes.is_empty(), -1, "glTF export: Accessor failed to encode data as bytes (was the input data empty?).");
|
||||
return accessor->store_accessor_data_into_state(p_gltf_state, encoded_bytes, p_buffer_view_target, 0, p_deduplicate);
|
||||
}
|
||||
|
||||
GLTFAccessorIndex GLTFAccessor::encode_new_accessor_from_float64s(const Ref<GLTFState> &p_gltf_state, const PackedFloat64Array &p_input_data, const GLTFBufferView::ArrayBufferTarget p_buffer_view_target, const bool p_deduplicate) {
|
||||
ERR_FAIL_COND_V_MSG(p_input_data.is_empty(), -1, "glTF export: Cannot encode an accessor from an empty array.");
|
||||
Ref<GLTFAccessor> accessor = make_new_accessor_without_data(TYPE_SCALAR, COMPONENT_TYPE_SINGLE_FLOAT);
|
||||
PackedByteArray encoded_bytes = accessor->encode_floats_as_bytes(p_input_data);
|
||||
ERR_FAIL_COND_V_MSG(encoded_bytes.is_empty(), -1, "glTF export: Accessor failed to encode data as bytes (was the input data empty?).");
|
||||
return accessor->store_accessor_data_into_state(p_gltf_state, encoded_bytes, p_buffer_view_target, 0, p_deduplicate);
|
||||
}
|
||||
|
||||
GLTFAccessorIndex GLTFAccessor::encode_new_accessor_from_int32s(const Ref<GLTFState> &p_gltf_state, const PackedInt32Array &p_input_data, const GLTFBufferView::ArrayBufferTarget p_buffer_view_target, const bool p_deduplicate) {
|
||||
ERR_FAIL_COND_V_MSG(p_input_data.is_empty(), -1, "glTF export: Cannot encode an accessor from an empty array.");
|
||||
PackedInt64Array numbers;
|
||||
numbers.resize(p_input_data.size());
|
||||
for (int64_t i = 0; i < p_input_data.size(); i++) {
|
||||
numbers.set(i, p_input_data[i]);
|
||||
}
|
||||
const GLTFComponentType component_type = get_minimal_integer_component_type_from_ints(numbers);
|
||||
Ref<GLTFAccessor> accessor = make_new_accessor_without_data(TYPE_SCALAR, component_type);
|
||||
PackedByteArray encoded_bytes = accessor->encode_ints_as_bytes(numbers);
|
||||
ERR_FAIL_COND_V_MSG(encoded_bytes.is_empty(), -1, "glTF export: Accessor failed to encode data as bytes (was the input data empty?).");
|
||||
return accessor->store_accessor_data_into_state(p_gltf_state, encoded_bytes, p_buffer_view_target, 0, p_deduplicate);
|
||||
}
|
||||
|
||||
GLTFAccessorIndex GLTFAccessor::encode_new_accessor_from_int64s(const Ref<GLTFState> &p_gltf_state, const PackedInt64Array &p_input_data, const GLTFBufferView::ArrayBufferTarget p_buffer_view_target, const bool p_deduplicate) {
|
||||
ERR_FAIL_COND_V_MSG(p_input_data.is_empty(), -1, "glTF export: Cannot encode an accessor from an empty array.");
|
||||
const GLTFComponentType component_type = get_minimal_integer_component_type_from_ints(p_input_data);
|
||||
Ref<GLTFAccessor> accessor = make_new_accessor_without_data(TYPE_SCALAR, component_type);
|
||||
PackedByteArray encoded_bytes = accessor->encode_ints_as_bytes(p_input_data);
|
||||
ERR_FAIL_COND_V_MSG(encoded_bytes.is_empty(), -1, "glTF export: Accessor failed to encode data as bytes (was the input data empty?).");
|
||||
return accessor->store_accessor_data_into_state(p_gltf_state, encoded_bytes, p_buffer_view_target, 0, p_deduplicate);
|
||||
}
|
||||
|
||||
GLTFAccessorIndex GLTFAccessor::encode_new_accessor_from_quaternions(const Ref<GLTFState> &p_gltf_state, const Vector<Quaternion> &p_input_data, const GLTFBufferView::ArrayBufferTarget p_buffer_view_target, const bool p_deduplicate) {
|
||||
ERR_FAIL_COND_V_MSG(p_input_data.is_empty(), -1, "glTF export: Cannot encode an accessor from an empty array.");
|
||||
PackedFloat64Array numbers;
|
||||
numbers.resize(p_input_data.size() * 4);
|
||||
for (int64_t i = 0; i < p_input_data.size(); i++) {
|
||||
const Quaternion &quat = p_input_data[i];
|
||||
numbers.set(i * 4, quat.x);
|
||||
numbers.set(i * 4 + 1, quat.y);
|
||||
numbers.set(i * 4 + 2, quat.z);
|
||||
numbers.set(i * 4 + 3, quat.w);
|
||||
}
|
||||
Ref<GLTFAccessor> accessor = make_new_accessor_without_data(TYPE_VEC4, COMPONENT_TYPE_SINGLE_FLOAT);
|
||||
PackedByteArray encoded_bytes = accessor->encode_floats_as_bytes(numbers);
|
||||
ERR_FAIL_COND_V_MSG(encoded_bytes.is_empty(), -1, "glTF export: Accessor failed to encode data as bytes (was the input data empty?).");
|
||||
return accessor->store_accessor_data_into_state(p_gltf_state, encoded_bytes, p_buffer_view_target, 0, p_deduplicate);
|
||||
}
|
||||
|
||||
GLTFAccessorIndex GLTFAccessor::encode_new_accessor_from_variants(const Ref<GLTFState> &p_gltf_state, const Array &p_input_data, Variant::Type p_variant_type, GLTFAccessorType p_accessor_type, GLTFComponentType p_component_type, const GLTFBufferView::ArrayBufferTarget p_buffer_view_target, const bool p_deduplicate) {
|
||||
ERR_FAIL_COND_V_MSG(p_input_data.is_empty(), -1, "glTF export: Cannot encode an accessor from an empty array.");
|
||||
Ref<GLTFAccessor> accessor = make_new_accessor_without_data(p_accessor_type, p_component_type);
|
||||
// Write the data into a new buffer view.
|
||||
PackedByteArray encoded_bytes = accessor->encode_variants_as_bytes(p_input_data, p_variant_type);
|
||||
ERR_FAIL_COND_V_MSG(encoded_bytes.is_empty(), -1, "glTF export: Accessor failed to encode data as bytes (was the input data empty?).");
|
||||
return accessor->store_accessor_data_into_state(p_gltf_state, encoded_bytes, p_buffer_view_target, 0, p_deduplicate);
|
||||
}
|
||||
|
||||
GLTFAccessorIndex GLTFAccessor::encode_new_accessor_from_vector2s(const Ref<GLTFState> &p_gltf_state, const PackedVector2Array &p_input_data, const GLTFBufferView::ArrayBufferTarget p_buffer_view_target, const bool p_deduplicate) {
|
||||
ERR_FAIL_COND_V_MSG(p_input_data.is_empty(), -1, "glTF export: Cannot encode an accessor from an empty array.");
|
||||
PackedFloat64Array numbers;
|
||||
numbers.resize(p_input_data.size() * 2);
|
||||
for (int64_t i = 0; i < p_input_data.size(); i++) {
|
||||
const Vector2 &vec = p_input_data[i];
|
||||
numbers.set(i * 2, vec.x);
|
||||
numbers.set(i * 2 + 1, vec.y);
|
||||
}
|
||||
Ref<GLTFAccessor> accessor = make_new_accessor_without_data(TYPE_VEC2, COMPONENT_TYPE_SINGLE_FLOAT);
|
||||
PackedByteArray encoded_bytes = accessor->encode_floats_as_bytes(numbers);
|
||||
ERR_FAIL_COND_V_MSG(encoded_bytes.is_empty(), -1, "glTF export: Accessor failed to encode data as bytes (was the input data empty?).");
|
||||
return accessor->store_accessor_data_into_state(p_gltf_state, encoded_bytes, p_buffer_view_target, 0, p_deduplicate);
|
||||
}
|
||||
|
||||
GLTFAccessorIndex GLTFAccessor::encode_new_accessor_from_vector3s(const Ref<GLTFState> &p_gltf_state, const PackedVector3Array &p_input_data, const GLTFBufferView::ArrayBufferTarget p_buffer_view_target, const bool p_deduplicate) {
|
||||
ERR_FAIL_COND_V_MSG(p_input_data.is_empty(), -1, "glTF export: Cannot encode an accessor from an empty array.");
|
||||
PackedFloat64Array numbers;
|
||||
numbers.resize(p_input_data.size() * 3);
|
||||
for (int64_t i = 0; i < p_input_data.size(); i++) {
|
||||
const Vector3 &vec = p_input_data[i];
|
||||
numbers.set(i * 3, vec.x);
|
||||
numbers.set(i * 3 + 1, vec.y);
|
||||
numbers.set(i * 3 + 2, vec.z);
|
||||
}
|
||||
Ref<GLTFAccessor> accessor = make_new_accessor_without_data(TYPE_VEC3, COMPONENT_TYPE_SINGLE_FLOAT);
|
||||
PackedByteArray encoded_bytes = accessor->encode_floats_as_bytes(numbers);
|
||||
ERR_FAIL_COND_V_MSG(encoded_bytes.is_empty(), -1, "glTF export: Accessor failed to encode data as bytes (was the input data empty?).");
|
||||
return accessor->store_accessor_data_into_state(p_gltf_state, encoded_bytes, p_buffer_view_target, 0, p_deduplicate);
|
||||
}
|
||||
|
||||
GLTFAccessorIndex GLTFAccessor::encode_new_accessor_from_vector4s(const Ref<GLTFState> &p_gltf_state, const PackedVector4Array &p_input_data, const GLTFBufferView::ArrayBufferTarget p_buffer_view_target, const bool p_deduplicate) {
|
||||
ERR_FAIL_COND_V_MSG(p_input_data.is_empty(), -1, "glTF export: Cannot encode an accessor from an empty array.");
|
||||
PackedFloat64Array numbers;
|
||||
numbers.resize(p_input_data.size() * 4);
|
||||
for (int64_t i = 0; i < p_input_data.size(); i++) {
|
||||
const Vector4 &vec = p_input_data[i];
|
||||
numbers.set(i * 4, vec.x);
|
||||
numbers.set(i * 4 + 1, vec.y);
|
||||
numbers.set(i * 4 + 2, vec.z);
|
||||
numbers.set(i * 4 + 3, vec.w);
|
||||
}
|
||||
Ref<GLTFAccessor> accessor = make_new_accessor_without_data(TYPE_VEC4, COMPONENT_TYPE_SINGLE_FLOAT);
|
||||
PackedByteArray encoded_bytes = accessor->encode_floats_as_bytes(numbers);
|
||||
ERR_FAIL_COND_V_MSG(encoded_bytes.is_empty(), -1, "glTF export: Accessor failed to encode data as bytes (was the input data empty?).");
|
||||
return accessor->store_accessor_data_into_state(p_gltf_state, encoded_bytes, p_buffer_view_target, 0, p_deduplicate);
|
||||
}
|
||||
|
||||
GLTFAccessorIndex GLTFAccessor::encode_new_accessor_from_vector4is(const Ref<GLTFState> &p_gltf_state, const Vector<Vector4i> &p_input_data, const GLTFBufferView::ArrayBufferTarget p_buffer_view_target, const bool p_deduplicate) {
|
||||
ERR_FAIL_COND_V_MSG(p_input_data.is_empty(), -1, "glTF export: Cannot encode an accessor from an empty array.");
|
||||
PackedInt64Array numbers;
|
||||
numbers.resize(p_input_data.size() * 4);
|
||||
for (int64_t i = 0; i < p_input_data.size(); i++) {
|
||||
const Vector4i &vec = p_input_data[i];
|
||||
numbers.set(i * 4, vec.x);
|
||||
numbers.set(i * 4 + 1, vec.y);
|
||||
numbers.set(i * 4 + 2, vec.z);
|
||||
numbers.set(i * 4 + 3, vec.w);
|
||||
}
|
||||
const GLTFComponentType component_type = get_minimal_integer_component_type_from_ints(numbers);
|
||||
Ref<GLTFAccessor> accessor = make_new_accessor_without_data(TYPE_VEC4, component_type);
|
||||
PackedByteArray encoded_bytes = accessor->encode_ints_as_bytes(numbers);
|
||||
ERR_FAIL_COND_V_MSG(encoded_bytes.is_empty(), -1, "glTF export: Accessor failed to encode data as bytes (was the input data empty?).");
|
||||
return accessor->store_accessor_data_into_state(p_gltf_state, encoded_bytes, p_buffer_view_target, 0, p_deduplicate);
|
||||
}
|
||||
|
||||
GLTFAccessorIndex GLTFAccessor::encode_new_sparse_accessor_from_vec3s(const Ref<GLTFState> &p_gltf_state, const PackedVector3Array &p_input_data, const PackedVector3Array &p_base_reference_data, const double p_tolerance_multiplier, const GLTFBufferView::ArrayBufferTarget p_main_buffer_view_target, const bool p_deduplicate) {
|
||||
const int64_t input_size = p_input_data.size();
|
||||
ERR_FAIL_COND_V_MSG(input_size == 0, -1, "glTF export: Cannot encode an accessor from an empty array.");
|
||||
const bool is_base_empty = p_base_reference_data.is_empty();
|
||||
ERR_FAIL_COND_V_MSG(!is_base_empty && p_base_reference_data.size() != input_size, -1, "glTF export: Base reference data must either be empty, or have the same size as the main input data.");
|
||||
PackedInt64Array sparse_indices;
|
||||
PackedFloat64Array sparse_values;
|
||||
PackedFloat64Array dense_values;
|
||||
int64_t highest_index = 0;
|
||||
dense_values.resize(input_size * 3);
|
||||
for (int64_t i = 0; i < input_size; i++) {
|
||||
Vector3 vec = p_input_data[i];
|
||||
Vector3 base_ref_vec;
|
||||
Vector3 displacement;
|
||||
if (is_base_empty) {
|
||||
base_ref_vec = Vector3();
|
||||
displacement = vec;
|
||||
} else {
|
||||
base_ref_vec = p_base_reference_data[i];
|
||||
displacement = vec - base_ref_vec;
|
||||
}
|
||||
if ((displacement * p_tolerance_multiplier).is_zero_approx()) {
|
||||
vec = base_ref_vec;
|
||||
} else {
|
||||
highest_index = i;
|
||||
sparse_indices.append(i);
|
||||
sparse_values.append(vec.x);
|
||||
sparse_values.append(vec.y);
|
||||
sparse_values.append(vec.z);
|
||||
}
|
||||
dense_values.set(i * 3, vec.x);
|
||||
dense_values.set(i * 3 + 1, vec.y);
|
||||
dense_values.set(i * 3 + 2, vec.z);
|
||||
}
|
||||
// Check if the sparse accessor actually saves space, or if it's better to just use a normal accessor.
|
||||
const int64_t sparse_count = sparse_indices.size();
|
||||
const int64_t bytes_per_value_component = _get_bytes_per_component(COMPONENT_TYPE_SINGLE_FLOAT);
|
||||
const GLTFComponentType indices_component_type = _get_indices_component_type_for_size(highest_index);
|
||||
const int64_t sparse_data_bytes = _get_bytes_per_component(indices_component_type) * sparse_count + bytes_per_value_component * sparse_values.size();
|
||||
const int64_t dense_data_bytes = bytes_per_value_component * 3 * input_size;
|
||||
// Sparse accessors require more JSON, a bit under 200 characters when minified, so factor that in.
|
||||
constexpr int64_t sparse_json_fluff = 200;
|
||||
Ref<GLTFAccessor> accessor = make_new_accessor_without_data(TYPE_VEC3, COMPONENT_TYPE_SINGLE_FLOAT);
|
||||
if (sparse_data_bytes + sparse_json_fluff >= dense_data_bytes) {
|
||||
// Sparse accessor is not worth it, just use a normal accessor instead.
|
||||
// However, note that we use the calculated dense values instead of the original input data.
|
||||
// This way, regardless of the underlying storage layout, the data is the same in both cases.
|
||||
PackedByteArray encoded_bytes = accessor->encode_floats_as_bytes(dense_values);
|
||||
ERR_FAIL_COND_V_MSG(encoded_bytes.is_empty(), -1, "glTF export: Accessor failed to encode data as bytes (was the input data empty?).");
|
||||
return accessor->store_accessor_data_into_state(p_gltf_state, encoded_bytes, p_main_buffer_view_target, 0, p_deduplicate);
|
||||
}
|
||||
// Encode as a sparse accessor.
|
||||
if (sparse_count > 0) {
|
||||
accessor->set_sparse_count(sparse_count);
|
||||
accessor->set_sparse_indices_component_type(indices_component_type);
|
||||
accessor->_store_sparse_indices_into_state(p_gltf_state, sparse_indices, p_deduplicate);
|
||||
const PackedByteArray sparse_values_encoded_bytes = accessor->encode_floats_as_bytes(sparse_values);
|
||||
ERR_FAIL_COND_V_MSG(sparse_values_encoded_bytes.is_empty(), -1, "glTF export: Accessor failed to encode sparse values as bytes.");
|
||||
// Note: Sparse values always use TARGET_NONE, it does NOT match the target of the main buffer view.
|
||||
const GLTFBufferViewIndex sparse_values_buffer_view_index = GLTFBufferView::write_new_buffer_view_into_state(p_gltf_state, sparse_values_encoded_bytes, bytes_per_value_component, GLTFBufferView::TARGET_NONE, -1, 0, p_deduplicate);
|
||||
accessor->set_sparse_values_buffer_view(sparse_values_buffer_view_index);
|
||||
}
|
||||
// If the base reference data is empty, just directly add the accessor with only sparse data.
|
||||
if (is_base_empty) {
|
||||
// This is similar to `encode_floats_as_bytes` + `store_accessor_data_into_state` but we don't write a buffer view.
|
||||
// Filter and update `count`, `min`, and `max` based on the given data.
|
||||
accessor->set_count(input_size);
|
||||
const PackedFloat64Array filtered_numbers = accessor->_filter_numbers(dense_values);
|
||||
accessor->_calculate_min_and_max(filtered_numbers);
|
||||
// Add the new accessor to the state, but check for duplicates first.
|
||||
TypedArray<GLTFAccessor> state_accessors = p_gltf_state->get_accessors();
|
||||
const GLTFAccessorIndex accessor_count = state_accessors.size();
|
||||
for (GLTFAccessorIndex i = 0; i < accessor_count; i++) {
|
||||
Ref<GLTFAccessor> existing_accessor = state_accessors[i];
|
||||
if (accessor->is_equal_exact(existing_accessor)) {
|
||||
// An identical accessor already exists in the state, so just return the index.
|
||||
return i;
|
||||
}
|
||||
}
|
||||
state_accessors.append(accessor);
|
||||
p_gltf_state->set_accessors(state_accessors);
|
||||
return accessor_count;
|
||||
}
|
||||
// Encode the base reference alongside the sparse data.
|
||||
PackedFloat64Array base_reference_values;
|
||||
base_reference_values.resize(input_size * 3);
|
||||
for (int64_t i = 0; i < input_size; i++) {
|
||||
const Vector3 &base_ref_vec = p_base_reference_data[i];
|
||||
base_reference_values.set(i * 3, base_ref_vec.x);
|
||||
base_reference_values.set(i * 3 + 1, base_ref_vec.y);
|
||||
base_reference_values.set(i * 3 + 2, base_ref_vec.z);
|
||||
}
|
||||
const PackedByteArray base_reference_encoded_bytes = accessor->encode_floats_as_bytes(base_reference_values);
|
||||
ERR_FAIL_COND_V_MSG(base_reference_encoded_bytes.is_empty(), -1, "glTF export: Accessor failed to encode data as bytes (was the input data empty?).");
|
||||
return accessor->store_accessor_data_into_state(p_gltf_state, base_reference_encoded_bytes, p_main_buffer_view_target, 0, p_deduplicate);
|
||||
}
|
||||
|
||||
// Dictionary conversion.
|
||||
|
||||
Ref<GLTFAccessor> GLTFAccessor::from_dictionary(const Dictionary &p_dict) {
|
||||
|
|
|
|||
|
|
@ -81,8 +81,21 @@ private:
|
|||
int64_t sparse_values_byte_offset = 0;
|
||||
|
||||
// Trivial helper functions.
|
||||
static GLTFAccessor::GLTFAccessorType _get_accessor_type_from_str(const String &p_string);
|
||||
void _calculate_min_and_max(const PackedFloat64Array &p_numbers);
|
||||
void _determine_pad_skip(int64_t &r_skip_every, int64_t &r_skip_bytes) const;
|
||||
int64_t _determine_padded_byte_count(int64_t p_raw_byte_size) const;
|
||||
PackedFloat64Array _filter_numbers(const PackedFloat64Array &p_numbers) const;
|
||||
static String _get_component_type_name(const GLTFComponentType p_component);
|
||||
static GLTFComponentType _get_indices_component_type_for_size(const int64_t p_size);
|
||||
static GLTFAccessorType _get_accessor_type_from_str(const String &p_string);
|
||||
String _get_accessor_type_name() const;
|
||||
int64_t _get_vector_size() const;
|
||||
static int64_t _get_bytes_per_component(const GLTFComponentType p_component_type);
|
||||
int64_t _get_bytes_per_vector() const;
|
||||
|
||||
// Private encode functions.
|
||||
PackedFloat64Array _encode_variants_as_floats(const Array &p_input_data, Variant::Type p_variant_type) const;
|
||||
void _store_sparse_indices_into_state(const Ref<GLTFState> &p_gltf_state, const PackedInt64Array &p_sparse_indices, const bool p_deduplicate = true);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
|
@ -156,6 +169,30 @@ public:
|
|||
int64_t get_sparse_values_byte_offset() const;
|
||||
void set_sparse_values_byte_offset(int64_t p_sparse_values_byte_offset);
|
||||
|
||||
bool is_equal_exact(const Ref<GLTFAccessor> &p_other) const;
|
||||
|
||||
// Low-level encode functions.
|
||||
static GLTFComponentType get_minimal_integer_component_type_from_ints(const PackedInt64Array &p_numbers);
|
||||
PackedByteArray encode_floats_as_bytes(const PackedFloat64Array &p_input_numbers);
|
||||
PackedByteArray encode_ints_as_bytes(const PackedInt64Array &p_input_numbers);
|
||||
PackedByteArray encode_variants_as_bytes(const Array &p_input_data, Variant::Type p_variant_type);
|
||||
|
||||
GLTFAccessorIndex store_accessor_data_into_state(const Ref<GLTFState> &p_gltf_state, const PackedByteArray &p_data_bytes, const GLTFBufferView::ArrayBufferTarget p_buffer_view_target = GLTFBufferView::TARGET_NONE, const GLTFBufferIndex p_buffer_index = 0, const bool p_deduplicate = true);
|
||||
static Ref<GLTFAccessor> make_new_accessor_without_data(GLTFAccessorType p_accessor_type = TYPE_SCALAR, GLTFComponentType p_component_type = COMPONENT_TYPE_SINGLE_FLOAT);
|
||||
|
||||
// High-level encode functions.
|
||||
static GLTFAccessorIndex encode_new_accessor_from_colors(const Ref<GLTFState> &p_gltf_state, const PackedColorArray &p_input_data, const GLTFBufferView::ArrayBufferTarget p_buffer_view_target = GLTFBufferView::TARGET_NONE, const bool p_deduplicate = true);
|
||||
static GLTFAccessorIndex encode_new_accessor_from_float64s(const Ref<GLTFState> &p_gltf_state, const PackedFloat64Array &p_input_data, const GLTFBufferView::ArrayBufferTarget p_buffer_view_target = GLTFBufferView::TARGET_NONE, const bool p_deduplicate = true);
|
||||
static GLTFAccessorIndex encode_new_accessor_from_int32s(const Ref<GLTFState> &p_gltf_state, const PackedInt32Array &p_input_data, const GLTFBufferView::ArrayBufferTarget p_buffer_view_target = GLTFBufferView::TARGET_NONE, const bool p_deduplicate = true);
|
||||
static GLTFAccessorIndex encode_new_accessor_from_int64s(const Ref<GLTFState> &p_gltf_state, const PackedInt64Array &p_input_data, const GLTFBufferView::ArrayBufferTarget p_buffer_view_target = GLTFBufferView::TARGET_NONE, const bool p_deduplicate = true);
|
||||
static GLTFAccessorIndex encode_new_accessor_from_quaternions(const Ref<GLTFState> &p_gltf_state, const Vector<Quaternion> &p_input_data, const GLTFBufferView::ArrayBufferTarget p_buffer_view_target = GLTFBufferView::TARGET_NONE, const bool p_deduplicate = true);
|
||||
static GLTFAccessorIndex encode_new_accessor_from_variants(const Ref<GLTFState> &p_gltf_state, const Array &p_input_data, Variant::Type p_variant_type, GLTFAccessorType p_accessor_type = TYPE_SCALAR, GLTFComponentType p_component_type = COMPONENT_TYPE_SINGLE_FLOAT, const GLTFBufferView::ArrayBufferTarget p_buffer_view_target = GLTFBufferView::TARGET_NONE, const bool p_deduplicate = true);
|
||||
static GLTFAccessorIndex encode_new_accessor_from_vector2s(const Ref<GLTFState> &p_gltf_state, const PackedVector2Array &p_input_data, const GLTFBufferView::ArrayBufferTarget p_buffer_view_target = GLTFBufferView::TARGET_NONE, const bool p_deduplicate = true);
|
||||
static GLTFAccessorIndex encode_new_accessor_from_vector3s(const Ref<GLTFState> &p_gltf_state, const PackedVector3Array &p_input_data, const GLTFBufferView::ArrayBufferTarget p_buffer_view_target = GLTFBufferView::TARGET_NONE, const bool p_deduplicate = true);
|
||||
static GLTFAccessorIndex encode_new_accessor_from_vector4s(const Ref<GLTFState> &p_gltf_state, const PackedVector4Array &p_input_data, const GLTFBufferView::ArrayBufferTarget p_buffer_view_target = GLTFBufferView::TARGET_NONE, const bool p_deduplicate = true);
|
||||
static GLTFAccessorIndex encode_new_accessor_from_vector4is(const Ref<GLTFState> &p_gltf_state, const Vector<Vector4i> &p_input_data, const GLTFBufferView::ArrayBufferTarget p_buffer_view_target = GLTFBufferView::TARGET_NONE, const bool p_deduplicate = true);
|
||||
static GLTFAccessorIndex encode_new_sparse_accessor_from_vec3s(const Ref<GLTFState> &p_gltf_state, const PackedVector3Array &p_input_data, const PackedVector3Array &p_base_reference_data, const double p_tolerance_multiplier = 1.0, const GLTFBufferView::ArrayBufferTarget p_main_buffer_view_target = GLTFBufferView::TARGET_NONE, const bool p_deduplicate = true);
|
||||
|
||||
// Dictionary conversion.
|
||||
static Ref<GLTFAccessor> from_dictionary(const Dictionary &p_dict);
|
||||
Dictionary to_dictionary() const;
|
||||
|
|
|
|||
|
|
@ -110,14 +110,73 @@ void GLTFBufferView::set_vertex_attributes(bool p_attributes) {
|
|||
|
||||
Vector<uint8_t> GLTFBufferView::load_buffer_view_data(const Ref<GLTFState> p_gltf_state) const {
|
||||
ERR_FAIL_COND_V(p_gltf_state.is_null(), Vector<uint8_t>());
|
||||
ERR_FAIL_COND_V_MSG(byte_stride > 0, Vector<uint8_t>(), "Buffer views with byte stride are not yet supported by this method.");
|
||||
const TypedArray<Vector<uint8_t>> &buffers = p_gltf_state->get_buffers();
|
||||
ERR_FAIL_INDEX_V(buffer, buffers.size(), Vector<uint8_t>());
|
||||
const PackedByteArray &buffer_data = buffers[buffer];
|
||||
const int64_t byte_end = byte_offset + byte_length;
|
||||
// Note that for buffer views with a byte stride, the parts of this data which get used may
|
||||
// only be determined in combination with the accessors that reference this buffer view.
|
||||
return buffer_data.slice(byte_offset, byte_end);
|
||||
}
|
||||
|
||||
GLTFBufferViewIndex GLTFBufferView::write_new_buffer_view_into_state(const Ref<GLTFState> &p_gltf_state, const PackedByteArray &p_input_data, const int64_t p_alignment, const ArrayBufferTarget p_target, const int64_t p_byte_stride, const GLTFBufferIndex p_buffer_index, const bool p_deduplicate) {
|
||||
ERR_FAIL_COND_V_MSG(p_buffer_index < 0, -1, "Buffer index must be greater than or equal to zero.");
|
||||
const bool target_is_indices = p_target == ArrayBufferTarget::TARGET_ELEMENT_ARRAY_BUFFER;
|
||||
const bool target_is_vertex_attributes = p_target == ArrayBufferTarget::TARGET_ARRAY_BUFFER;
|
||||
if (target_is_vertex_attributes) {
|
||||
ERR_FAIL_COND_V_MSG(p_byte_stride < 4 || p_byte_stride % 4 != 0, -1, "glTF export: Vertex attributes using TARGET_ARRAY_BUFFER must have a byte stride that is a multiple of 4 as required by section 3.6.2.4 of the glTF specification.");
|
||||
}
|
||||
// Check for duplicate buffer views before adding a new one.
|
||||
TypedArray<GLTFBufferView> state_buffer_views = p_gltf_state->get_buffer_views();
|
||||
const int buffer_view_index = state_buffer_views.size();
|
||||
if (p_deduplicate) {
|
||||
for (int i = 0; i < buffer_view_index; i++) {
|
||||
const Ref<GLTFBufferView> existing_buffer_view = state_buffer_views[i];
|
||||
if (existing_buffer_view->get_byte_offset() % p_alignment == 0 &&
|
||||
existing_buffer_view->get_byte_length() == p_input_data.size() &&
|
||||
existing_buffer_view->get_byte_stride() == p_byte_stride &&
|
||||
existing_buffer_view->get_indices() == target_is_indices &&
|
||||
existing_buffer_view->get_vertex_attributes() == target_is_vertex_attributes) {
|
||||
if (existing_buffer_view->load_buffer_view_data(p_gltf_state) == p_input_data) {
|
||||
// Duplicate found, return the index of the existing buffer view.
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Write the data into the buffer at the specified index.
|
||||
TypedArray<PackedByteArray> state_buffers = p_gltf_state->get_buffers();
|
||||
if (state_buffers.size() <= p_buffer_index) {
|
||||
state_buffers.resize(p_buffer_index + 1);
|
||||
}
|
||||
PackedByteArray state_buffer = state_buffers[p_buffer_index];
|
||||
const int64_t input_data_size = p_input_data.size();
|
||||
// This is used by accessors. The byte offset of an accessor MUST be a multiple of the accessor's component size.
|
||||
// https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#data-alignment
|
||||
int64_t byte_offset = state_buffer.size();
|
||||
if (byte_offset % p_alignment != 0) {
|
||||
byte_offset += p_alignment - (byte_offset % p_alignment);
|
||||
}
|
||||
state_buffer.resize(byte_offset + input_data_size);
|
||||
uint8_t *buffer_ptr = state_buffer.ptrw();
|
||||
memcpy(buffer_ptr + byte_offset, p_input_data.ptr(), input_data_size);
|
||||
state_buffers[p_buffer_index] = state_buffer;
|
||||
p_gltf_state->set_buffers(state_buffers);
|
||||
// Create a new GLTFBufferView that references the new buffer.
|
||||
Ref<GLTFBufferView> buffer_view;
|
||||
buffer_view.instantiate();
|
||||
buffer_view->set_buffer(p_buffer_index);
|
||||
buffer_view->set_byte_offset(byte_offset);
|
||||
buffer_view->set_byte_length(input_data_size);
|
||||
buffer_view->set_byte_stride(p_byte_stride);
|
||||
buffer_view->set_indices(target_is_indices);
|
||||
buffer_view->set_vertex_attributes(target_is_vertex_attributes);
|
||||
// Add the new buffer view to the state.
|
||||
state_buffer_views.append(buffer_view);
|
||||
p_gltf_state->set_buffer_views(state_buffer_views);
|
||||
return buffer_view_index;
|
||||
}
|
||||
|
||||
Ref<GLTFBufferView> GLTFBufferView::from_dictionary(const Dictionary &p_dict) {
|
||||
// See https://github.com/KhronosGroup/glTF/blob/main/specification/2.0/schema/bufferView.schema.json
|
||||
Ref<GLTFBufferView> buffer_view;
|
||||
|
|
|
|||
|
|
@ -90,6 +90,7 @@ public:
|
|||
void set_vertex_attributes(bool p_attributes);
|
||||
|
||||
Vector<uint8_t> load_buffer_view_data(const Ref<GLTFState> p_gltf_state) const;
|
||||
static GLTFBufferViewIndex write_new_buffer_view_into_state(const Ref<GLTFState> &p_gltf_state, const PackedByteArray &p_input_data, const int64_t p_alignment = 1, const ArrayBufferTarget p_target = TARGET_NONE, const int64_t p_byte_stride = -1, const GLTFBufferIndex p_buffer_index = 0, const bool p_deduplicate = true);
|
||||
|
||||
static Ref<GLTFBufferView> from_dictionary(const Dictionary &p_dict);
|
||||
Dictionary to_dictionary() const;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue