Implemented global const array to shaders

This commit is contained in:
Yuri Roubinsky 2019-10-11 20:43:42 +03:00
parent 9562fb900e
commit 636a9d9f50
3 changed files with 271 additions and 21 deletions

View file

@ -711,6 +711,11 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
gcode += _typestr(cnode.type);
}
gcode += " " + _mkid(String(cnode.name));
if (cnode.array_size > 0) {
gcode += "[";
gcode += itos(cnode.array_size);
gcode += "]";
}
gcode += "=";
gcode += _dump_node_code(cnode.initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
gcode += ";\n";
@ -988,7 +993,29 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
} break;
case SL::Node::TYPE_CONSTANT: {
SL::ConstantNode *cnode = (SL::ConstantNode *)p_node;
return get_constant_text(cnode->datatype, cnode->values);
if (cnode->array_size == 0) {
return get_constant_text(cnode->datatype, cnode->values);
} else {
if (cnode->get_datatype() == SL::TYPE_STRUCT) {
code += _mkid(cnode->struct_name);
} else {
code += _typestr(cnode->datatype);
}
code += "[";
code += itos(cnode->array_size);
code += "]";
code += "(";
for (int i = 0; i < cnode->array_size; i++) {
if (i > 0) {
code += ",";
} else {
code += "";
}
code += _dump_node_code(cnode->array_declarations[0].initializer[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
}
code += ")";
}
} break;
case SL::Node::TYPE_OPERATOR: {