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Fix some leftover references to idle_frame
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5 changed files with 8 additions and 10 deletions
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@ -121,7 +121,7 @@ public:
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ret = STEP_EXIT_FUNCTION_BIT;
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break; //return the yield
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case VisualScriptYield::YIELD_FRAME:
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state->connect_to_signal(tree, "idle_frame", Array());
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state->connect_to_signal(tree, "process_frame", Array());
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break;
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case VisualScriptYield::YIELD_PHYSICS_FRAME:
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state->connect_to_signal(tree, "physics_frame", Array());
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