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Facilitate exposing platform-exclusive interfaces to all platforms
This makes the interfaces available, without implementation, in other platforms and the editor, which facilitates documenting platform-exclusive classes. Platform-exclusive APIs must be set up in platform/<platform>/api/api.cpp. Provide noop method-implementations where necessary. Also setup and document the HTML5 platform's JavaScript singleton.
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12 changed files with 211 additions and 35 deletions
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@ -29,16 +29,9 @@
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/*************************************************************************/
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#ifdef JAVASCRIPT_EVAL_ENABLED
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#include "javascript_eval.h"
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#include "api/javascript_eval.h"
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#include "emscripten.h"
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JavaScript *JavaScript::singleton = NULL;
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JavaScript *JavaScript::get_singleton() {
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return singleton;
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}
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extern "C" EMSCRIPTEN_KEEPALIVE uint8_t *resize_poolbytearray_and_open_write(PoolByteArray *p_arr, PoolByteArray::Write *r_write, int p_len) {
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p_arr->resize(p_len);
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@ -182,18 +175,4 @@ Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
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return Variant();
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}
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void JavaScript::_bind_methods() {
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ClassDB::bind_method(D_METHOD("eval", "code", "use_global_execution_context"), &JavaScript::eval, false);
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}
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JavaScript::JavaScript() {
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ERR_FAIL_COND(singleton != NULL);
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singleton = this;
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}
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JavaScript::~JavaScript() {
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}
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#endif // JAVASCRIPT_EVAL_ENABLED
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