Camera Fixes

-=-=-=-=-=-=

-Object Picking and orthogonal camera related functions fixed (i hope)
-Going to preview mode in the camera shows a frame with the correct game aspect ratio
-Changed Camera API and properties a little t make it more straightforward
-Fixed bug in shader compiler.

-Fixed bug in ShaderGL
This commit is contained in:
Juan Linietsky 2014-09-15 20:06:37 -03:00
parent 8cab401d08
commit 642c63319e
6 changed files with 106 additions and 41 deletions

View file

@ -74,16 +74,18 @@ bool Camera::_set(const StringName& p_name, const Variant& p_value) {
mode=PROJECTION_ORTHOGONAL;
changed_all=true;
} else if (p_name=="fov")
} else if (p_name=="fov" || p_name=="fovy" || p_name=="fovx")
fov=p_value;
else if (p_name=="size")
else if (p_name=="size" || p_name=="sizex" || p_name=="sizey")
size=p_value;
else if (p_name=="near")
near=p_value;
else if (p_name=="far")
far=p_value;
else if (p_name=="keep_aspect")
set_keep_aspect_mode(KeepAspect(int(p_value)));
else if (p_name=="vaspect")
set_use_vertical_aspect(p_value);
set_keep_aspect_mode(p_value?KEEP_WIDTH:KEEP_HEIGHT);
else if (p_name=="current") {
if (p_value.operator bool()) {
make_current();
@ -107,16 +109,16 @@ bool Camera::_get(const StringName& p_name,Variant &r_ret) const {
if (p_name=="projection") {
r_ret= mode;
} else if (p_name=="fov")
} else if (p_name=="fov" || p_name=="fovy" || p_name=="fovx")
r_ret= fov;
else if (p_name=="size")
else if (p_name=="size" || p_name=="sizex" || p_name=="sizey")
r_ret= size;
else if (p_name=="near")
r_ret= near;
else if (p_name=="far")
r_ret= far;
else if (p_name=="vaspect")
r_ret= vaspect;
else if (p_name=="keep_aspect")
r_ret= int(keep_aspect);
else if (p_name=="current") {
if (is_inside_scene() && get_scene()->is_editor_hint()) {
@ -142,19 +144,29 @@ void Camera::_get_property_list( List<PropertyInfo> *p_list) const {
case PROJECTION_PERSPECTIVE: {
p_list->push_back( PropertyInfo( Variant::REAL, "fov" , PROPERTY_HINT_RANGE, "1,89,0.1") );
p_list->push_back( PropertyInfo( Variant::REAL, "fov" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_NOEDITOR) );
if (keep_aspect==KEEP_WIDTH)
p_list->push_back( PropertyInfo( Variant::REAL, "fovx" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_EDITOR) );
else
p_list->push_back( PropertyInfo( Variant::REAL, "fovy" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_EDITOR) );
} break;
case PROJECTION_ORTHOGONAL: {
p_list->push_back( PropertyInfo( Variant::REAL, "size" , PROPERTY_HINT_RANGE, "1,16384,0.01" ) );
p_list->push_back( PropertyInfo( Variant::REAL, "size" , PROPERTY_HINT_RANGE, "1,16384,0.01",PROPERTY_USAGE_NOEDITOR ) );
if (keep_aspect==KEEP_WIDTH)
p_list->push_back( PropertyInfo( Variant::REAL, "sizex" , PROPERTY_HINT_RANGE, "0.1,16384,0.01",PROPERTY_USAGE_EDITOR) );
else
p_list->push_back( PropertyInfo( Variant::REAL, "sizey" , PROPERTY_HINT_RANGE, "0.1,16384,0.01",PROPERTY_USAGE_EDITOR) );
} break;
}
p_list->push_back( PropertyInfo( Variant::REAL, "near" , PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01") );
p_list->push_back( PropertyInfo( Variant::REAL, "far" , PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01") );
p_list->push_back( PropertyInfo( Variant::BOOL, "vaspect") );
p_list->push_back( PropertyInfo( Variant::INT, "keep_aspect",PROPERTY_HINT_ENUM,"Keep Width,Keep Height") );
p_list->push_back( PropertyInfo( Variant::BOOL, "current" ) );
p_list->push_back( PropertyInfo( Variant::INT, "visible_layers",PROPERTY_HINT_ALL_FLAGS ) );
p_list->push_back( PropertyInfo( Variant::OBJECT, "environment",PROPERTY_HINT_RESOURCE_TYPE,"Environment" ) );
@ -441,7 +453,7 @@ Vector3 Camera::project_local_ray_normal(const Point2& p_pos) const {
ray=Vector3(0,0,-1);
} else {
CameraMatrix cm;
cm.set_perspective(fov,viewport_size.get_aspect(),near,far,vaspect);
cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
float screen_w,screen_h;
cm.get_viewport_size(screen_w,screen_h);
ray=Vector3( ((p_pos.x/viewport_size.width)*2.0-1.0)*screen_w, ((1.0-(p_pos.y/viewport_size.height))*2.0-1.0)*screen_h,-near).normalized();
@ -472,7 +484,7 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const {
Vector2 pos = p_pos / viewport_size;
float vsize,hsize;
if (vaspect) {
if (keep_aspect==KEEP_WIDTH) {
vsize = size/viewport_size.get_aspect();
hsize = size;
} else {
@ -503,9 +515,9 @@ Point2 Camera::unproject_position(const Vector3& p_pos) const {
if (mode==PROJECTION_ORTHOGONAL)
cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,vaspect);
cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
else
cm.set_perspective(fov,viewport_size.get_aspect(),near,far,vaspect);
cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
Plane p(get_camera_transform().xform_inv(p_pos),1.0);
@ -533,9 +545,9 @@ Vector3 Camera::project_position(const Point2& p_point) const {
CameraMatrix cm;
if (mode==PROJECTION_ORTHOGONAL)
cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,vaspect);
cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
else
cm.set_perspective(fov,viewport_size.get_aspect(),near,far,vaspect);
cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
Size2 vp_size;
cm.get_viewport_size(vp_size.x,vp_size.y);
@ -583,6 +595,20 @@ Ref<Environment> Camera::get_environment() const {
}
void Camera::set_keep_aspect_mode(KeepAspect p_aspect) {
keep_aspect=p_aspect;
VisualServer::get_singleton()->camera_set_use_vertical_aspect(camera,p_aspect==KEEP_WIDTH);
_change_notify();
}
Camera::KeepAspect Camera::get_keep_aspect_mode() const{
return keep_aspect;
}
void Camera::_bind_methods() {
@ -608,12 +634,16 @@ void Camera::_bind_methods() {
ObjectTypeDB::bind_method( _MD("look_at_from_pos","pos","target","up"),&Camera::look_at_from_pos );
ObjectTypeDB::bind_method(_MD("set_environment","env:Environment"),&Camera::set_environment);
ObjectTypeDB::bind_method(_MD("get_environment:Environment"),&Camera::get_environment);
ObjectTypeDB::bind_method(_MD("set_use_vertical_aspect","enable"),&Camera::set_use_vertical_aspect);
ObjectTypeDB::bind_method(_MD("is_using_vertical_aspect"),&Camera::is_using_vertical_aspect);
ObjectTypeDB::bind_method(_MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode);
ObjectTypeDB::bind_method(_MD("get_keep_aspect_mode"),&Camera::get_keep_aspect_mode);
//ObjectTypeDB::bind_method( _MD("_camera_make_current"),&Camera::_camera_make_current );
BIND_CONSTANT( PROJECTION_PERSPECTIVE );
BIND_CONSTANT( PROJECTION_ORTHOGONAL );
BIND_CONSTANT( KEEP_WIDTH );
BIND_CONSTANT( KEEP_HEIGHT );
}
float Camera::get_fov() const {
@ -661,26 +691,15 @@ Vector<Plane> Camera::get_frustum() const {
Size2 viewport_size = viewport_ptr->get_visible_rect().size;
CameraMatrix cm;
if (mode==PROJECTION_PERSPECTIVE)
cm.set_perspective(fov,viewport_size.get_aspect(),near,far,vaspect);
cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
else
cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,vaspect);
cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
return cm.get_projection_planes(get_global_transform());
}
void Camera::set_use_vertical_aspect(bool p_enable) {
vaspect=p_enable;
VisualServer::get_singleton()->camera_set_use_vertical_aspect(camera,p_enable);
}
bool Camera::is_using_vertical_aspect() const{
return vaspect;
}
void Camera::look_at(const Vector3& p_target, const Vector3& p_up_normal) {
@ -712,7 +731,7 @@ Camera::Camera() {
force_change=false;
mode=PROJECTION_PERSPECTIVE;
set_perspective(60.0,0.1,100.0);
vaspect=false;
keep_aspect=KEEP_HEIGHT;
layers=0xFFFFFFFF;
//active=false;
}