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	Add MustBeVariant attribute and analyzer
- MustBeVariant attribute can be used to enforce that generic types must be a marshable from/to Variant. - Also renames all diagnostic ids to be valid unicode identifiers.
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					 14 changed files with 227 additions and 18 deletions
				
			
		|  | @ -177,6 +177,9 @@ namespace Godot.SourceGenerators | |||
|         public static bool IsGodotSignalAttribute(this INamedTypeSymbol symbol) | ||||
|             => symbol.ToString() == GodotClasses.SignalAttr; | ||||
| 
 | ||||
|         public static bool IsGodotMustBeVariantAttribute(this INamedTypeSymbol symbol) | ||||
|             => symbol.ToString() == GodotClasses.MustBeVariantAttr; | ||||
| 
 | ||||
|         public static bool IsGodotClassNameAttribute(this INamedTypeSymbol symbol) | ||||
|             => symbol.ToString() == GodotClasses.GodotClassNameAttr; | ||||
| 
 | ||||
|  |  | |||
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	 Raul Santos
						Raul Santos