Add MustBeVariant attribute and analyzer

- MustBeVariant attribute can be used to enforce that generic types must
be a marshable from/to Variant.
- Also renames all diagnostic ids to be valid unicode identifiers.
This commit is contained in:
Raul Santos 2022-08-15 05:57:52 +02:00
parent d0a2a4c981
commit 6468f9b37c
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14 changed files with 227 additions and 18 deletions

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@ -9,6 +9,7 @@ namespace Godot.SourceGenerators
public const string ExportGroupAttr = "Godot.ExportGroupAttribute";
public const string ExportSubgroupAttr = "Godot.ExportSubgroupAttribute";
public const string SignalAttr = "Godot.SignalAttribute";
public const string MustBeVariantAttr = "Godot.MustBeVariantAttribute";
public const string GodotClassNameAttr = "Godot.GodotClassName";
public const string SystemFlagsAttr = "System.FlagsAttribute";
}