Add MustBeVariant attribute and analyzer

- MustBeVariant attribute can be used to enforce that generic types must
be a marshable from/to Variant.
- Also renames all diagnostic ids to be valid unicode identifiers.
This commit is contained in:
Raul Santos 2022-08-15 05:57:52 +02:00
parent d0a2a4c981
commit 6468f9b37c
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14 changed files with 227 additions and 18 deletions

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@ -49,7 +49,7 @@ namespace Godot.SourceGenerators
if (godotClasses.Length > 0)
{
var typeCache = new MarshalUtils.TypeCache(context);
var typeCache = new MarshalUtils.TypeCache(context.Compilation);
foreach (var godotClass in godotClasses)
{