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Mono: Avoid invalid class names.
Disallow reserved keywords as class names and prefix base class with the Godot
namespace if it's the same as the class name.
Fixes #12483
(cherry picked from commit 700d07cf7c
)
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parent
e4fadebc3b
commit
6472d8c7d4
4 changed files with 33 additions and 2 deletions
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@ -424,6 +424,13 @@ void ScriptCreateDialog::_path_changed(const String &p_path) {
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return;
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}
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String path_error = ScriptServer::get_language(language_menu->get_selected())->validate_path(p);
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if (path_error != "") {
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_msg_path_valid(false, path_error);
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_update_dialog();
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return;
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}
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/* All checks passed */
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is_path_valid = true;
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