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	Shader editor now uses text editor settings
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					 2 changed files with 31 additions and 3 deletions
				
			
		|  | @ -91,8 +91,6 @@ void ShaderTextEditor::_load_theme_settings() { | |||
| 
 | ||||
| 	Color keyword_color= EDITOR_DEF("text_editor/keyword_color",Color(0.5,0.0,0.2)); | ||||
| 
 | ||||
| 	get_text_edit()->set_syntax_coloring(true); | ||||
| 
 | ||||
| 
 | ||||
| 	List<String> keywords; | ||||
| 	ShaderLanguage::get_keyword_list(type,&keywords); | ||||
|  | @ -361,9 +359,36 @@ void ShaderEditor::_params_changed() { | |||
| 	light_editor->_validate_script(); | ||||
| } | ||||
| 
 | ||||
| void ShaderEditor::_editor_settings_changed() { | ||||
| 
 | ||||
| 		vertex_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete")); | ||||
| 		vertex_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file")); | ||||
| 		vertex_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/tab_size")); | ||||
| 		vertex_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/draw_tabs")); | ||||
| 		vertex_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/show_line_numbers")); | ||||
| 		vertex_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/syntax_highlighting")); | ||||
| 		vertex_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences")); | ||||
| 
 | ||||
| 		fragment_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete")); | ||||
| 		fragment_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file")); | ||||
| 		fragment_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/tab_size")); | ||||
| 		fragment_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/draw_tabs")); | ||||
| 		fragment_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/show_line_numbers")); | ||||
| 		fragment_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/syntax_highlighting")); | ||||
| 		fragment_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences")); | ||||
| 
 | ||||
| 		light_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete")); | ||||
| 		light_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file")); | ||||
| 		light_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/tab_size")); | ||||
| 		light_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/draw_tabs")); | ||||
| 		light_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/show_line_numbers")); | ||||
| 		light_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/syntax_highlighting")); | ||||
| 		light_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences")); | ||||
| } | ||||
| 
 | ||||
| void ShaderEditor::_bind_methods() { | ||||
| 
 | ||||
| 	ObjectTypeDB::bind_method("_editor_settings_changed",&ShaderEditor::_editor_settings_changed); | ||||
| 	ObjectTypeDB::bind_method("_tab_changed",&ShaderEditor::_tab_changed); | ||||
| 	ObjectTypeDB::bind_method("_menu_option",&ShaderEditor::_menu_option); | ||||
| 	ObjectTypeDB::bind_method("_params_changed",&ShaderEditor::_params_changed); | ||||
|  | @ -512,6 +537,9 @@ ShaderEditor::ShaderEditor() { | |||
| 	vertex_editor->connect("script_changed", this,"apply_shaders"); | ||||
| 	fragment_editor->connect("script_changed", this,"apply_shaders"); | ||||
| 	light_editor->connect("script_changed", this,"apply_shaders"); | ||||
| 	EditorSettings::get_singleton()->connect("settings_changed",this,"_editor_settings_changed"); | ||||
| 
 | ||||
| 	_editor_settings_changed(); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
|  |  | |||
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	 Paulb23
						Paulb23