mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
Merge pull request #107473 from m4gr3d/address_transparency_feedback
Address remaining feedback on Android background transparency
This commit is contained in:
commit
64c58c225a
6 changed files with 14 additions and 9 deletions
|
|
@ -487,7 +487,9 @@ class Godot private constructor(val context: Context) {
|
|||
|
||||
// Check whether the render view should be made transparent
|
||||
val shouldBeTransparent =
|
||||
!isProjectManagerHint() && !isEditorHint() && java.lang.Boolean.parseBoolean(GodotLib.getGlobal("display/window/per_pixel_transparency/allowed"))
|
||||
!isProjectManagerHint() &&
|
||||
!isEditorHint() &&
|
||||
java.lang.Boolean.parseBoolean(GodotLib.getGlobal("display/window/per_pixel_transparency/allowed"))
|
||||
Log.d(TAG, "Render view should be transparent: $shouldBeTransparent")
|
||||
renderView = if (usesVulkan()) {
|
||||
if (meetsVulkanRequirements(context.packageManager)) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue