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	Fix memory leak when accessing/listing system fonts.
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		|  | @ -368,6 +368,7 @@ Vector<String> OS_LinuxBSD::get_system_fonts() const { | |||
| 		FcPatternDestroy(pattern); | ||||
| 	} | ||||
| 	FcObjectSetDestroy(object_set); | ||||
| 	FcConfigDestroy(config); | ||||
| 
 | ||||
| 	for (const String &E : font_names) { | ||||
| 		ret.push_back(E); | ||||
|  | @ -417,6 +418,8 @@ String OS_LinuxBSD::get_system_font_path(const String &p_font_name, bool p_bold, | |||
| 		FcPatternDestroy(pattern); | ||||
| 	} | ||||
| 	FcObjectSetDestroy(object_set); | ||||
| 	FcConfigDestroy(config); | ||||
| 
 | ||||
| 	return ret; | ||||
| #else | ||||
| 	ERR_FAIL_V_MSG(String(), "Godot was compiled without fontconfig, system font support is disabled."); | ||||
|  |  | |||
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