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Use NOTIFICATION_MOUSE_EXIT instead of a signal for a few editor plugins
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6101240231
commit
6566b96b63
4 changed files with 12 additions and 22 deletions
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@ -39,13 +39,6 @@
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#include "scene/gui/flow_container.h"
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#include "scene/gui/separator.h"
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void GradientTexture2DEdit::_on_mouse_exited() {
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if (hovered != HANDLE_NONE) {
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hovered = HANDLE_NONE;
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queue_redraw();
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}
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}
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Point2 GradientTexture2DEdit::_get_handle_pos(const Handle p_handle) {
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// Get the handle's mouse position in pixels relative to offset.
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return (p_handle == HANDLE_FROM ? texture->get_fill_from() : texture->get_fill_to()).clamp(Vector2(), Vector2(1, 1)) * size;
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@ -168,9 +161,12 @@ void GradientTexture2DEdit::set_snap_count(int p_snap_count) {
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void GradientTexture2DEdit::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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connect("mouse_exited", callable_mp(this, &GradientTexture2DEdit::_on_mouse_exited));
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[[fallthrough]];
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case NOTIFICATION_MOUSE_EXIT: {
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if (hovered != HANDLE_NONE) {
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hovered = HANDLE_NONE;
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queue_redraw();
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}
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} break;
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case NOTIFICATION_THEME_CHANGED: {
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checkerboard->set_texture(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")));
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} break;
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