Renderer: Move reflect_spirv to RenderingShaderContainer

This change introduces a new protected type, `ReflectedShaderStage` to
`RenderingShaderContainer` that derived types use to access SPIR-V and
the reflected module, `SpvReflectShaderModule` allowing implementations
to use the reflection information to compile their platform-specific
module.

* Fixes memory leak in `reflect_spirv` that would not deallocate the
  `SpvReflectShaderModule` if an error occurred.
* Removes unnecessary allocation when creating `SpvReflectShaderModule`
  by passing `NO_COPY` flag to `spvReflectCreateShaderModule2`
  constructor function.
* Replaces `VectorView` with `Span` for consistency
* Fixes unnecessary allocations in D3D12 shader container in
  `_convert_spirv_to_nir` and `_convert_spirv_to_dxil` which implicitly
  converted the old `VectorView` to a `Vector`
This commit is contained in:
Stuart Carnie 2025-09-29 07:04:23 +10:00
parent 9283328fe7
commit 65e8b0951b
12 changed files with 425 additions and 391 deletions

View file

@ -3366,19 +3366,12 @@ String RenderingDevice::_shader_uniform_debug(RID p_shader, int p_set) {
}
Vector<uint8_t> RenderingDevice::shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name) {
ShaderReflection shader_refl;
if (reflect_spirv(p_spirv, shader_refl) != OK) {
return Vector<uint8_t>();
}
const RenderingShaderContainerFormat &container_format = driver->get_shader_container_format();
Ref<RenderingShaderContainer> shader_container = container_format.create_container();
ERR_FAIL_COND_V(shader_container.is_null(), Vector<uint8_t>());
shader_container->set_from_shader_reflection(p_shader_name, shader_refl);
// Compile shader binary from SPIR-V.
bool code_compiled = shader_container->set_code_from_spirv(p_spirv);
bool code_compiled = shader_container->set_code_from_spirv(p_shader_name, p_spirv);
ERR_FAIL_COND_V_MSG(!code_compiled, Vector<uint8_t>(), vformat("Failed to compile code to native for SPIR-V."));
return shader_container->to_bytes();