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Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
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236 changed files with 3694 additions and 3670 deletions
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@ -161,7 +161,7 @@ void EditorResourcePreview::_generate_preview(Ref<ImageTexture> &r_texture, Ref<
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}
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r_texture = generated;
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int small_thumbnail_size = EditorNode::get_singleton()->get_theme_base()->get_theme_icon("Object", "EditorIcons")->get_width(); // Kind of a workaround to retrieve the default icon size
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int small_thumbnail_size = EditorNode::get_singleton()->get_theme_base()->get_theme_icon(SNAME("Object"), SNAME("EditorIcons"))->get_width(); // Kind of a workaround to retrieve the default icon size
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if (preview_generators[i]->can_generate_small_preview()) {
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Ref<Texture2D> generated_small;
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@ -419,7 +419,7 @@ void EditorResourcePreview::check_for_invalidation(const String &p_path) {
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}
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if (call_invalidated) { //do outside mutex
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call_deferred("emit_signal", "preview_invalidated", p_path);
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call_deferred(SNAME("emit_signal"), "preview_invalidated", p_path);
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}
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}
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