Optimize StringName usage

* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
This commit is contained in:
reduz 2021-07-17 18:22:52 -03:00
parent b76dfde329
commit 6631f66c2a
236 changed files with 3694 additions and 3670 deletions

View file

@ -161,7 +161,7 @@ void EditorResourcePreview::_generate_preview(Ref<ImageTexture> &r_texture, Ref<
}
r_texture = generated;
int small_thumbnail_size = EditorNode::get_singleton()->get_theme_base()->get_theme_icon("Object", "EditorIcons")->get_width(); // Kind of a workaround to retrieve the default icon size
int small_thumbnail_size = EditorNode::get_singleton()->get_theme_base()->get_theme_icon(SNAME("Object"), SNAME("EditorIcons"))->get_width(); // Kind of a workaround to retrieve the default icon size
if (preview_generators[i]->can_generate_small_preview()) {
Ref<Texture2D> generated_small;
@ -419,7 +419,7 @@ void EditorResourcePreview::check_for_invalidation(const String &p_path) {
}
if (call_invalidated) { //do outside mutex
call_deferred("emit_signal", "preview_invalidated", p_path);
call_deferred(SNAME("emit_signal"), "preview_invalidated", p_path);
}
}