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Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
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236 changed files with 3694 additions and 3670 deletions
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@ -254,7 +254,7 @@ MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) {
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Node3DEditor::get_singleton()->add_control_to_menu_panel(menu);
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menu->set_position(Point2(1, 1));
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menu->set_text(TTR("Mesh Library"));
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menu->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("MeshLibrary", "EditorIcons"));
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menu->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("MeshLibrary"), SNAME("EditorIcons")));
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menu->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM);
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menu->get_popup()->add_item(TTR("Remove Selected Item"), MENU_OPTION_REMOVE_ITEM);
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menu->get_popup()->add_separator();
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