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Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
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6631f66c2a
236 changed files with 3694 additions and 3670 deletions
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@ -66,9 +66,9 @@ void ShaderFileEditor::_version_selected(int p_option) {
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Ref<Texture2D> icon;
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if (bytecode->get_stage_compile_error(RD::ShaderStage(i)) != String()) {
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icon = get_theme_icon("ImportFail", "EditorIcons");
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icon = get_theme_icon(SNAME("ImportFail"), SNAME("EditorIcons"));
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} else {
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icon = get_theme_icon("ImportCheck", "EditorIcons");
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icon = get_theme_icon(SNAME("ImportCheck"), SNAME("EditorIcons"));
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}
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stages[i]->set_icon(icon);
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@ -95,7 +95,7 @@ void ShaderFileEditor::_version_selected(int p_option) {
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String error = bytecode->get_stage_compile_error(stage);
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error_text->push_font(get_theme_font("source", "EditorFonts"));
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error_text->push_font(get_theme_font(SNAME("source"), SNAME("EditorFonts")));
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if (error == String()) {
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error_text->add_text(TTR("Shader stage compiled without errors."));
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@ -111,7 +111,7 @@ void ShaderFileEditor::_update_options() {
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stage_hb->hide();
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versions->hide();
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error_text->clear();
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error_text->push_font(get_theme_font("source", "EditorFonts"));
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error_text->push_font(get_theme_font(SNAME("source"), SNAME("EditorFonts")));
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error_text->add_text(vformat(TTR("File structure for '%s' contains unrecoverable errors:\n\n"), shader_file->get_path().get_file()));
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error_text->add_text(shader_file->get_base_error());
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return;
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@ -154,9 +154,9 @@ void ShaderFileEditor::_update_options() {
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}
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if (failed) {
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icon = get_theme_icon("ImportFail", "EditorIcons");
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icon = get_theme_icon(SNAME("ImportFail"), SNAME("EditorIcons"));
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} else {
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icon = get_theme_icon("ImportCheck", "EditorIcons");
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icon = get_theme_icon(SNAME("ImportCheck"), SNAME("EditorIcons"));
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}
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versions->add_item(title, icon);
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