mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
This commit is contained in:
parent
b76dfde329
commit
6631f66c2a
236 changed files with 3694 additions and 3670 deletions
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@ -164,7 +164,7 @@ void VisualShaderGraphPlugin::show_port_preview(VisualShader::Type p_type, int p
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}
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void VisualShaderGraphPlugin::update_node_deferred(VisualShader::Type p_type, int p_node_id) {
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call_deferred("update_node", p_type, p_node_id);
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call_deferred(SNAME("update_node"), p_type, p_node_id);
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}
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void VisualShaderGraphPlugin::update_node(VisualShader::Type p_type, int p_node_id) {
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@ -335,9 +335,9 @@ void VisualShaderGraphPlugin::register_uniform_name(int p_node_id, LineEdit *p_u
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}
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void VisualShaderGraphPlugin::update_theme() {
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vector_expanded_color[0] = VisualShaderEditor::get_singleton()->get_theme_color("axis_x_color", "Editor"); // red
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vector_expanded_color[1] = VisualShaderEditor::get_singleton()->get_theme_color("axis_y_color", "Editor"); // green
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vector_expanded_color[2] = VisualShaderEditor::get_singleton()->get_theme_color("axis_z_color", "Editor"); // blue
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vector_expanded_color[0] = VisualShaderEditor::get_singleton()->get_theme_color(SNAME("axis_x_color"), SNAME("Editor")); // red
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vector_expanded_color[1] = VisualShaderEditor::get_singleton()->get_theme_color(SNAME("axis_y_color"), SNAME("Editor")); // green
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vector_expanded_color[2] = VisualShaderEditor::get_singleton()->get_theme_color(SNAME("axis_z_color"), SNAME("Editor")); // blue
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}
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void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
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@ -465,7 +465,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
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vsnode->remove_meta("shader_type");
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if (custom_editor) {
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if (vsnode->is_show_prop_names()) {
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custom_editor->call_deferred("_show_prop_names", true);
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custom_editor->call_deferred(SNAME("_show_prop_names"), true);
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}
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break;
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}
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@ -526,8 +526,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
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TextureButton *preview = memnew(TextureButton);
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preview->set_toggle_mode(true);
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preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityHidden", "EditorIcons"));
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preview->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityVisible", "EditorIcons"));
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preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")));
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preview->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")));
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preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
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register_output_port(p_id, 0, preview);
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@ -585,7 +585,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
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VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0);
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node->set_slot(0, true, port_left, type_color[port_left], true, port_right, type_color[port_right]);
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VisualShaderEditor::get_singleton()->call_deferred("_set_node_size", (int)p_type, p_id, size);
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VisualShaderEditor::get_singleton()->call_deferred(SNAME("_set_node_size"), (int)p_type, p_id, size);
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}
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if (vsnode->is_use_prop_slots()) {
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@ -733,7 +733,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
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name_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, false), CONNECT_DEFERRED);
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Button *remove_btn = memnew(Button);
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remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons"));
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remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
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remove_btn->set_tooltip(TTR("Remove") + " " + name_left);
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remove_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_remove_input_port), varray(p_id, i), CONNECT_DEFERRED);
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hb->add_child(remove_btn);
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@ -746,7 +746,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
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if (vsnode->get_input_port_default_hint(i) != "" && !port_left_used) {
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Label *hint_label = memnew(Label);
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hint_label->set_text("[" + vsnode->get_input_port_default_hint(i) + "]");
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hint_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color("font_readonly_color", "TextEdit"));
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hint_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color(SNAME("font_readonly_color"), SNAME("TextEdit")));
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hint_label->add_theme_style_override("normal", label_style);
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hb->add_child(hint_label);
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}
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@ -760,7 +760,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
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if (valid_right) {
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if (is_group) {
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Button *remove_btn = memnew(Button);
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remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons"));
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remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
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remove_btn->set_tooltip(TTR("Remove") + " " + name_left);
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remove_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_remove_output_port), varray(p_id, i), CONNECT_DEFERRED);
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hb->add_child(remove_btn);
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@ -796,8 +796,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
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if (vsnode->is_output_port_expandable(i)) {
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TextureButton *expand = memnew(TextureButton);
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expand->set_toggle_mode(true);
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expand->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiTreeArrowDown", "EditorIcons"));
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expand->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiTreeArrowRight", "EditorIcons"));
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expand->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon(SNAME("GuiTreeArrowDown"), SNAME("EditorIcons")));
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expand->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon(SNAME("GuiTreeArrowRight"), SNAME("EditorIcons")));
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expand->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
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expand->set_pressed(vsnode->_is_output_port_expanded(i));
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expand->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_expand_output_port), varray(p_id, i, !vsnode->_is_output_port_expanded(i)), CONNECT_DEFERRED);
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@ -806,8 +806,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
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if (visual_shader->get_shader_type() == VisualShader::TYPE_FRAGMENT && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) {
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TextureButton *preview = memnew(TextureButton);
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preview->set_toggle_mode(true);
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preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityHidden", "EditorIcons"));
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preview->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityVisible", "EditorIcons"));
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preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")));
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preview->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")));
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preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
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register_output_port(p_id, j, preview);
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@ -873,7 +873,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
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String error = vsnode->get_warning(visual_shader->get_mode(), p_type);
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if (error != String()) {
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Label *error_label = memnew(Label);
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error_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color("error_color", "Editor"));
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error_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color(SNAME("error_color"), SNAME("Editor")));
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error_label->set_text(error);
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node->add_child(error_label);
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}
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@ -907,8 +907,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
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}
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}
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expression_box->add_theme_font_override("font", VisualShaderEditor::get_singleton()->get_theme_font("expression", "EditorFonts"));
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expression_box->add_theme_font_size_override("font_size", VisualShaderEditor::get_singleton()->get_theme_font_size("expression_size", "EditorFonts"));
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expression_box->add_theme_font_override("font", VisualShaderEditor::get_singleton()->get_theme_font(SNAME("expression"), SNAME("EditorFonts")));
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expression_box->add_theme_font_size_override("font_size", VisualShaderEditor::get_singleton()->get_theme_font_size(SNAME("expression_size"), SNAME("EditorFonts")));
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expression_box->add_theme_color_override("font_color", text_color);
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expression_syntax_highlighter->set_number_color(number_color);
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expression_syntax_highlighter->set_symbol_color(symbol_color);
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@ -935,7 +935,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
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}
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VisualShaderEditor::get_singleton()->_update_created_node(node);
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if (is_resizable) {
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VisualShaderEditor::get_singleton()->call_deferred("_set_node_size", (int)p_type, p_id, size);
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VisualShaderEditor::get_singleton()->call_deferred(SNAME("_set_node_size"), (int)p_type, p_id, size);
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}
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}
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}
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@ -1211,8 +1211,8 @@ void VisualShaderEditor::_update_options_menu() {
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bool is_first_item = true;
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Color unsupported_color = get_theme_color("error_color", "Editor");
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Color supported_color = get_theme_color("warning_color", "Editor");
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Color unsupported_color = get_theme_color(SNAME("error_color"), SNAME("Editor"));
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Color supported_color = get_theme_color(SNAME("warning_color"), SNAME("Editor"));
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static bool low_driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name") == "GLES2";
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@ -1285,22 +1285,22 @@ void VisualShaderEditor::_update_options_menu() {
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}
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switch (options[i].return_type) {
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case VisualShaderNode::PORT_TYPE_SCALAR:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon("float", "EditorIcons"));
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("float"), SNAME("EditorIcons")));
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break;
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case VisualShaderNode::PORT_TYPE_SCALAR_INT:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon("int", "EditorIcons"));
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("int"), SNAME("EditorIcons")));
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break;
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case VisualShaderNode::PORT_TYPE_VECTOR:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Vector3", "EditorIcons"));
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")));
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break;
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case VisualShaderNode::PORT_TYPE_BOOLEAN:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon("bool", "EditorIcons"));
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("bool"), SNAME("EditorIcons")));
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break;
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case VisualShaderNode::PORT_TYPE_TRANSFORM:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Transform3D", "EditorIcons"));
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Transform3D"), SNAME("EditorIcons")));
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break;
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case VisualShaderNode::PORT_TYPE_SAMPLER:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon("ImageTexture", "EditorIcons"));
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("ImageTexture"), SNAME("EditorIcons")));
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break;
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default:
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break;
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@ -1349,12 +1349,12 @@ void VisualShaderEditor::_draw_color_over_button(Object *obj, Color p_color) {
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return;
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}
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Ref<StyleBox> normal = get_theme_stylebox("normal", "Button");
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Ref<StyleBox> normal = get_theme_stylebox(SNAME("normal"), SNAME("Button"));
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button->draw_rect(Rect2(normal->get_offset(), button->get_size() - normal->get_minimum_size()), p_color);
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}
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void VisualShaderEditor::_update_created_node(GraphNode *node) {
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const Ref<StyleBoxFlat> sb = node->get_theme_stylebox("frame", "GraphNode");
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const Ref<StyleBoxFlat> sb = node->get_theme_stylebox(SNAME("frame"), SNAME("GraphNode"));
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Color c = sb->get_border_color();
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const Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0, 0.85) : Color(0.0, 0.0, 0.0, 0.85);
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c = mono_color;
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@ -2470,12 +2470,12 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa
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VisualShaderNodeCurveTexture *curve = Object::cast_to<VisualShaderNodeCurveTexture>(vsnode.ptr());
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if (curve) {
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graph_plugin->call_deferred("update_curve", id_to_use);
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graph_plugin->call_deferred(SNAME("update_curve"), id_to_use);
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}
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VisualShaderNodeCurveXYZTexture *curve_xyz = Object::cast_to<VisualShaderNodeCurveXYZTexture>(vsnode.ptr());
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if (curve_xyz) {
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graph_plugin->call_deferred("update_curve_xyz", id_to_use);
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graph_plugin->call_deferred(SNAME("update_curve_xyz"), id_to_use);
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}
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if (p_resource_path.is_empty()) {
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@ -2508,7 +2508,7 @@ void VisualShaderEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_t
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VisualShader::Type type = get_current_shader_type();
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drag_buffer.push_back({ type, p_node, p_from, p_to });
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if (!drag_dirty) {
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call_deferred("_nodes_dragged");
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call_deferred(SNAME("_nodes_dragged"));
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}
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drag_dirty = true;
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}
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@ -3032,7 +3032,7 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos) {
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members_dialog->set_position(members_dialog->get_position() - Point2(difference, 0));
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}
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node_filter->call_deferred("grab_focus"); // still not visible
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node_filter->call_deferred(SNAME("grab_focus")); // still not visible
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node_filter->select_all();
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}
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@ -3075,11 +3075,11 @@ void VisualShaderEditor::_notification(int p_what) {
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}
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if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
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highend_label->set_modulate(get_theme_color("vulkan_color", "Editor"));
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highend_label->set_modulate(get_theme_color(SNAME("vulkan_color"), SNAME("Editor")));
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node_filter->set_right_icon(Control::get_theme_icon("Search", "EditorIcons"));
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node_filter->set_right_icon(Control::get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
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preview_shader->set_icon(Control::get_theme_icon("Shader", "EditorIcons"));
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preview_shader->set_icon(Control::get_theme_icon(SNAME("Shader"), SNAME("EditorIcons")));
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{
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Color background_color = EDITOR_GET("text_editor/highlighting/background_color");
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@ -3102,8 +3102,8 @@ void VisualShaderEditor::_notification(int p_what) {
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}
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}
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preview_text->add_theme_font_override("font", get_theme_font("expression", "EditorFonts"));
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preview_text->add_theme_font_size_override("font_size", get_theme_font_size("expression_size", "EditorFonts"));
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preview_text->add_theme_font_override("font", get_theme_font(SNAME("expression"), SNAME("EditorFonts")));
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preview_text->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("expression_size"), SNAME("EditorFonts")));
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preview_text->add_theme_color_override("font_color", text_color);
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syntax_highlighter->set_number_color(number_color);
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syntax_highlighter->set_symbol_color(symbol_color);
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@ -3117,13 +3117,13 @@ void VisualShaderEditor::_notification(int p_what) {
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preview_text->add_comment_delimiter("/*", "*/", false);
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preview_text->add_comment_delimiter("//", "", true);
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error_panel->add_theme_style_override("panel", get_theme_stylebox("panel", "Panel"));
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error_label->add_theme_font_override("font", get_theme_font("status_source", "EditorFonts"));
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error_label->add_theme_font_size_override("font_size", get_theme_font_size("status_source_size", "EditorFonts"));
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error_label->add_theme_color_override("font_color", get_theme_color("error_color", "Editor"));
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error_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
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error_label->add_theme_font_override("font", get_theme_font(SNAME("status_source"), SNAME("EditorFonts")));
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error_label->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts")));
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error_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
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}
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tools->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Tools", "EditorIcons"));
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tools->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Tools"), SNAME("EditorIcons")));
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if (p_what == NOTIFICATION_THEME_CHANGED && is_visible_in_tree()) {
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_update_graph();
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@ -4605,18 +4605,18 @@ public:
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}
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void _item_selected(int p_item) {
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VisualShaderEditor::get_singleton()->call_deferred("_input_select_item", input, get_item_text(p_item));
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VisualShaderEditor::get_singleton()->call_deferred(SNAME("_input_select_item"), input, get_item_text(p_item));
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}
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void setup(const Ref<VisualShaderNodeInput> &p_input) {
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input = p_input;
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Ref<Texture2D> type_icon[6] = {
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EditorNode::get_singleton()->get_gui_base()->get_theme_icon("float", "EditorIcons"),
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EditorNode::get_singleton()->get_gui_base()->get_theme_icon("int", "EditorIcons"),
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EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Vector3", "EditorIcons"),
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EditorNode::get_singleton()->get_gui_base()->get_theme_icon("bool", "EditorIcons"),
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EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Transform3D", "EditorIcons"),
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EditorNode::get_singleton()->get_gui_base()->get_theme_icon("ImageTexture", "EditorIcons"),
|
||||
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("float"), SNAME("EditorIcons")),
|
||||
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("int"), SNAME("EditorIcons")),
|
||||
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")),
|
||||
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("bool"), SNAME("EditorIcons")),
|
||||
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Transform3D"), SNAME("EditorIcons")),
|
||||
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("ImageTexture"), SNAME("EditorIcons")),
|
||||
};
|
||||
|
||||
add_item("[None]");
|
||||
|
@ -4649,20 +4649,20 @@ public:
|
|||
}
|
||||
|
||||
void _item_selected(int p_item) {
|
||||
VisualShaderEditor::get_singleton()->call_deferred("_uniform_select_item", uniform_ref, get_item_text(p_item));
|
||||
VisualShaderEditor::get_singleton()->call_deferred(SNAME("_uniform_select_item"), uniform_ref, get_item_text(p_item));
|
||||
}
|
||||
|
||||
void setup(const Ref<VisualShaderNodeUniformRef> &p_uniform_ref) {
|
||||
uniform_ref = p_uniform_ref;
|
||||
|
||||
Ref<Texture2D> type_icon[7] = {
|
||||
EditorNode::get_singleton()->get_gui_base()->get_theme_icon("float", "EditorIcons"),
|
||||
EditorNode::get_singleton()->get_gui_base()->get_theme_icon("int", "EditorIcons"),
|
||||
EditorNode::get_singleton()->get_gui_base()->get_theme_icon("bool", "EditorIcons"),
|
||||
EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Vector3", "EditorIcons"),
|
||||
EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Transform3D", "EditorIcons"),
|
||||
EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Color", "EditorIcons"),
|
||||
EditorNode::get_singleton()->get_gui_base()->get_theme_icon("ImageTexture", "EditorIcons"),
|
||||
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("float"), SNAME("EditorIcons")),
|
||||
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("int"), SNAME("EditorIcons")),
|
||||
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("bool"), SNAME("EditorIcons")),
|
||||
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")),
|
||||
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Transform3D"), SNAME("EditorIcons")),
|
||||
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Color"), SNAME("EditorIcons")),
|
||||
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("ImageTexture"), SNAME("EditorIcons")),
|
||||
};
|
||||
|
||||
add_item("[None]");
|
||||
|
@ -4870,7 +4870,7 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par
|
|||
|
||||
void EditorPropertyShaderMode::_option_selected(int p_which) {
|
||||
//will not use this, instead will do all the logic setting manually
|
||||
//emit_signal("property_changed", get_edited_property(), p_which);
|
||||
//emit_signal(SNAME("property_changed"), get_edited_property(), p_which);
|
||||
|
||||
Ref<VisualShader> visual_shader(Object::cast_to<VisualShader>(get_edited_object()));
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue