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Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
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236 changed files with 3694 additions and 3670 deletions
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@ -262,9 +262,9 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) {
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if (completed) {
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if (first_state.is_valid()) {
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first_state->emit_signal("completed", ret);
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first_state->emit_signal(SNAME("completed"), ret);
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} else {
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emit_signal("completed", ret);
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emit_signal(SNAME("completed"), ret);
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}
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#ifdef DEBUG_ENABLED
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