Optimize StringName usage

* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
This commit is contained in:
reduz 2021-07-17 18:22:52 -03:00
parent b76dfde329
commit 6631f66c2a
236 changed files with 3694 additions and 3670 deletions

View file

@ -262,9 +262,9 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) {
if (completed) {
if (first_state.is_valid()) {
first_state->emit_signal("completed", ret);
first_state->emit_signal(SNAME("completed"), ret);
} else {
emit_signal("completed", ret);
emit_signal(SNAME("completed"), ret);
}
#ifdef DEBUG_ENABLED