mirror of
https://github.com/godotengine/godot.git
synced 2025-10-20 08:23:29 +00:00
Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
This commit is contained in:
parent
b76dfde329
commit
6631f66c2a
236 changed files with 3694 additions and 3670 deletions
|
@ -2987,7 +2987,7 @@ VisualScriptNodeInstance *VisualScriptCustomNode::instantiate(VisualScriptInstan
|
|||
}
|
||||
|
||||
void VisualScriptCustomNode::_script_changed() {
|
||||
call_deferred("ports_changed_notify");
|
||||
call_deferred(SNAME("ports_changed_notify"));
|
||||
}
|
||||
|
||||
void VisualScriptCustomNode::_bind_methods() {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue