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Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
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236 changed files with 3694 additions and 3670 deletions
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@ -158,7 +158,7 @@ static Ref<NavigationMesh> poly_to_mesh(Ref<NavigationPolygon> d) {
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}
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void NavigationServer2D::_emit_map_changed(RID p_map) {
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emit_signal("map_changed", p_map);
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emit_signal(SNAME("map_changed"), p_map);
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}
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void NavigationServer2D::_bind_methods() {
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