Optimize StringName usage

* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
This commit is contained in:
reduz 2021-07-17 18:22:52 -03:00
parent b76dfde329
commit 6631f66c2a
236 changed files with 3694 additions and 3670 deletions

View file

@ -73,7 +73,7 @@ void RenderingServerDefault::request_frame_drawn_callback(Object *p_where, const
void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
//needs to be done before changes is reset to 0, to not force the editor to redraw
RS::get_singleton()->emit_signal("frame_pre_draw");
RS::get_singleton()->emit_signal(SNAME("frame_pre_draw"));
changes = 0;
@ -113,7 +113,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
frame_drawn_callbacks.pop_front();
}
RS::get_singleton()->emit_signal("frame_post_draw");
RS::get_singleton()->emit_signal(SNAME("frame_post_draw"));
if (RSG::storage->get_captured_timestamps_count()) {
Vector<FrameProfileArea> new_profile;