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Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
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236 changed files with 3694 additions and 3670 deletions
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@ -73,7 +73,7 @@ void RenderingServerDefault::request_frame_drawn_callback(Object *p_where, const
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void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
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//needs to be done before changes is reset to 0, to not force the editor to redraw
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RS::get_singleton()->emit_signal("frame_pre_draw");
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RS::get_singleton()->emit_signal(SNAME("frame_pre_draw"));
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changes = 0;
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@ -113,7 +113,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
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frame_drawn_callbacks.pop_front();
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}
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RS::get_singleton()->emit_signal("frame_post_draw");
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RS::get_singleton()->emit_signal(SNAME("frame_post_draw"));
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if (RSG::storage->get_captured_timestamps_count()) {
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Vector<FrameProfileArea> new_profile;
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