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2D: Fix CanvasTexture
rendering when updating channels
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4 changed files with 55 additions and 0 deletions
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@ -2971,8 +2971,23 @@ void RendererCanvasRenderRD::_uniform_set_invalidation_callback(void *p_userdata
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static_cast<RendererCanvasRenderRD *>(singleton)->rid_set_to_uniform_set.erase(*key);
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}
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void RendererCanvasRenderRD::_canvas_texture_invalidation_callback(bool p_deleted, void *p_userdata) {
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KeyValue<RID, TightLocalVector<RID>> *kv = static_cast<KeyValue<RID, TightLocalVector<RID>> *>(p_userdata);
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RD *rd = RD::get_singleton();
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for (RID rid : kv->value) {
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// the invalidation callback will take care of clearing rid_set_to_uniform_set cache also
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rd->free(rid);
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}
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kv->value.clear();
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if (p_deleted) {
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static_cast<RendererCanvasRenderRD *>(singleton)->canvas_texture_to_uniform_set.erase(kv->key);
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}
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}
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void RendererCanvasRenderRD::_render_batch(RD::DrawListID p_draw_list, CanvasShaderData *p_shader_data, RenderingDevice::FramebufferFormatID p_framebuffer_format, Light *p_lights, Batch const *p_batch, RenderingMethod::RenderInfo *r_render_info) {
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{
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RendererRD::TextureStorage *ts = RendererRD::TextureStorage::get_singleton();
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RIDSetKey key(
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p_batch->tex_info->state,
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state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers[p_batch->instance_buffer_index]);
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@ -2992,6 +3007,19 @@ void RendererCanvasRenderRD::_render_batch(RD::DrawListID p_draw_list, CanvasSha
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const RIDCache::Pair *iter = rid_set_to_uniform_set.insert(key, rid);
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uniform_set = &iter->data;
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RD::get_singleton()->uniform_set_set_invalidation_callback(rid, RendererCanvasRenderRD::_uniform_set_invalidation_callback, (void *)&iter->key);
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// If this is a CanvasTexture, it must be tracked so that any changes to the diffuse, normal
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// or specular channels invalidate all associated uniform sets.
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if (ts->owns_canvas_texture(p_batch->tex_info->state.texture)) {
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KeyValue<RID, TightLocalVector<RID>> *kv = nullptr;
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if (HashMap<RID, TightLocalVector<RID>>::Iterator i = canvas_texture_to_uniform_set.find(p_batch->tex_info->state.texture); i == canvas_texture_to_uniform_set.end()) {
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kv = &*canvas_texture_to_uniform_set.insert(p_batch->tex_info->state.texture, { *uniform_set });
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} else {
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i->value.push_back(rid);
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kv = &*i;
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}
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ts->canvas_texture_set_invalidation_callback(p_batch->tex_info->state.texture, RendererCanvasRenderRD::_canvas_texture_invalidation_callback, kv);
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}
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}
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if (state.current_batch_uniform_set != *uniform_set) {
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@ -485,9 +485,14 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
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static void _before_evict(RendererCanvasRenderRD::RIDSetKey &p_key, RID &p_rid);
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static void _uniform_set_invalidation_callback(void *p_userdata);
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static void _canvas_texture_invalidation_callback(bool p_deleted, void *p_userdata);
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typedef LRUCache<RIDSetKey, RID, HashableHasher<RIDSetKey>, HashMapComparatorDefault<RIDSetKey>, _before_evict> RIDCache;
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RIDCache rid_set_to_uniform_set;
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/// Maps a CanvasTexture to its associated uniform sets, which must
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/// be invalidated when the CanvasTexture is updated, such as changing the
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/// diffuse texture.
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HashMap<RID, TightLocalVector<RID>> canvas_texture_to_uniform_set;
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struct Batch {
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// Position in the UBO measured in bytes
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@ -43,9 +43,15 @@ using namespace RendererRD;
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void TextureStorage::CanvasTexture::clear_cache() {
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info_cache[0] = CanvasTextureCache();
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info_cache[1] = CanvasTextureCache();
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if (invalidated_callback != nullptr) {
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invalidated_callback(false, invalidated_callback_userdata);
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}
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}
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TextureStorage::CanvasTexture::~CanvasTexture() {
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if (invalidated_callback != nullptr) {
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invalidated_callback(true, invalidated_callback_userdata);
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}
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}
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///////////////////////////////////////////////////////////////////////////
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@ -735,6 +741,16 @@ TextureStorage::CanvasTextureInfo TextureStorage::canvas_texture_get_info(RID p_
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return res;
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}
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void TextureStorage::canvas_texture_set_invalidation_callback(RID p_canvas_texture, InvalidationCallback p_callback, void *p_userdata) {
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CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
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if (!ct) {
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return;
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}
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ct->invalidated_callback = p_callback;
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ct->invalidated_callback_userdata = p_userdata;
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}
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/* Texture API */
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RID TextureStorage::texture_allocate() {
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@ -90,6 +90,8 @@ public:
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_FORCE_INLINE_ bool is_null() const { return diffuse.is_null(); }
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};
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typedef void (*InvalidationCallback)(bool p_deleted, void *p_userdata);
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private:
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friend class LightStorage;
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friend class MaterialStorage;
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@ -118,6 +120,9 @@ private:
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RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
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CanvasTextureCache info_cache[2];
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InvalidationCallback invalidated_callback = nullptr;
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void *invalidated_callback_userdata = nullptr;
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Size2i size_cache = Size2i(1, 1);
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bool use_normal_cache = false;
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bool use_specular_cache = false;
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@ -499,6 +504,7 @@ public:
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virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override;
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CanvasTextureInfo canvas_texture_get_info(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, bool p_use_srgb, bool p_texture_is_data);
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void canvas_texture_set_invalidation_callback(RID p_canvas_texture, InvalidationCallback p_callback, void *p_userdata);
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/* Texture API */
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