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Add handling of script creation/deletion for custom visual shader nodes
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eaf306e0b1
commit
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6 changed files with 176 additions and 46 deletions
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@ -536,12 +536,17 @@ void DependencyRemoveDialog::show(const Vector<String> &p_folders, const Vector<
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}
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void DependencyRemoveDialog::ok_pressed() {
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for (int i = 0; i < files_to_delete.size(); ++i) {
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if (ResourceCache::has(files_to_delete[i])) {
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Ref<Resource> res = ResourceCache::get_ref(files_to_delete[i]);
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for (const KeyValue<String, String> &E : all_remove_files) {
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String file = E.key;
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if (ResourceCache::has(file)) {
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Ref<Resource> res = ResourceCache::get_ref(file);
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emit_signal(SNAME("resource_removed"), res);
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res->set_path("");
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}
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}
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for (int i = 0; i < files_to_delete.size(); ++i) {
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// If the file we are deleting for e.g. the main scene, default environment,
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// or audio bus layout, we must clear its definition in Project Settings.
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if (files_to_delete[i] == String(GLOBAL_GET("application/config/icon"))) {
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@ -621,6 +626,7 @@ void DependencyRemoveDialog::ok_pressed() {
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}
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void DependencyRemoveDialog::_bind_methods() {
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ADD_SIGNAL(MethodInfo("resource_removed", PropertyInfo(Variant::OBJECT, "obj")));
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ADD_SIGNAL(MethodInfo("file_removed", PropertyInfo(Variant::STRING, "file")));
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ADD_SIGNAL(MethodInfo("folder_removed", PropertyInfo(Variant::STRING, "folder")));
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}
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