GDScript: Fix native_type is empty for autoload without script

This commit is contained in:
Danil Alexeev 2023-10-04 15:03:53 +03:00
parent f5696c311c
commit 6767de9b69
No known key found for this signature in database
GPG key ID: 124453E157DA8DC7
2 changed files with 13 additions and 3 deletions

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@ -386,6 +386,7 @@ Error GDScriptAnalyzer::resolve_class_inheritance(GDScriptParser::ClassNode *p_c
if (!p_class->extends_used) {
result.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
result.kind = GDScriptParser::DataType::NATIVE;
result.builtin_type = Variant::OBJECT;
result.native_type = SNAME("RefCounted");
} else {
result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
@ -464,6 +465,7 @@ Error GDScriptAnalyzer::resolve_class_inheritance(GDScriptParser::ClassNode *p_c
return ERR_PARSE_ERROR;
}
base.kind = GDScriptParser::DataType::NATIVE;
base.builtin_type = Variant::OBJECT;
base.native_type = name;
} else {
// Look for other classes in script.
@ -3965,8 +3967,10 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
if (autoload.is_singleton) {
// Singleton exists, so it's at least a Node.
GDScriptParser::DataType result;
result.kind = GDScriptParser::DataType::NATIVE;
result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
result.kind = GDScriptParser::DataType::NATIVE;
result.builtin_type = Variant::OBJECT;
result.native_type = SNAME("Node");
if (ResourceLoader::get_resource_type(autoload.path) == "GDScript") {
Ref<GDScriptParserRef> singl_parser = get_parser_for(autoload.path);
if (singl_parser.is_valid()) {
@ -4839,7 +4843,7 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_property(const PropertyInfo
} else if (class_exists(elem_type_name)) {
elem_type.kind = GDScriptParser::DataType::NATIVE;
elem_type.builtin_type = Variant::OBJECT;
elem_type.native_type = p_property.hint_string;
elem_type.native_type = elem_type_name;
} else if (ScriptServer::is_global_class(elem_type_name)) {
// Just load this as it shouldn't be a GDScript.
Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(elem_type_name));