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Add a default POINT_SIZE
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6 changed files with 17 additions and 4 deletions
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@ -432,6 +432,8 @@ void main() {
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}
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#endif
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float point_size = 1.0;
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highp mat4 modelview = camera_inverse_matrix * world_matrix;
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{
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/* clang-format off */
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@ -441,6 +443,8 @@ VERTEX_SHADER_CODE
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/* clang-format on */
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}
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gl_PointSize = point_size;
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// using local coordinates (default)
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#if !defined(SKIP_TRANSFORM_USED) && !defined(VERTEX_WORLD_COORDS_USED)
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