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server platform now compiles and run on linux.
Seems to also be able to do exports of some demos I tried.
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4 changed files with 147 additions and 47 deletions
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@ -12,9 +12,6 @@ def get_name():
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def can_build():
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# Doesn't build against Godot 3.0 for now, disable to avoid confusing users
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return False
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if (os.name != "posix" or sys.platform == "darwin"):
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return False
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@ -133,3 +130,4 @@ def configure(env):
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env.Append(CPPPATH=['#platform/server'])
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env.Append(CPPFLAGS=['-DSERVER_ENABLED', '-DUNIX_ENABLED'])
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env.Append(LIBS=['pthread'])
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env.Append(LIBS=['dl'])
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