[HTML5] Refactor JS library listeners to OS.

This commit is contained in:
Fabio Alessandrelli 2021-09-12 13:40:07 +02:00
parent c494e442bc
commit 68616edcbc
4 changed files with 70 additions and 70 deletions

View file

@ -32,7 +32,7 @@
* Gamepad API helper.
*/
const GodotInputGamepads = {
$GodotInputGamepads__deps: ['$GodotRuntime', '$GodotDisplayListeners'],
$GodotInputGamepads__deps: ['$GodotRuntime', '$GodotEventListeners'],
$GodotInputGamepads: {
samples: [],
@ -87,7 +87,7 @@ const GodotInputGamepads = {
},
init: function (onchange) {
GodotDisplayListeners.samples = [];
GodotEventListeners.samples = [];
function add(pad) {
const guid = GodotInputGamepads.get_guid(pad);
const c_id = GodotRuntime.allocString(pad.id);
@ -103,10 +103,10 @@ const GodotInputGamepads = {
add(pads[i]);
}
}
GodotDisplayListeners.add(window, 'gamepadconnected', function (evt) {
GodotEventListeners.add(window, 'gamepadconnected', function (evt) {
add(evt.gamepad);
}, false);
GodotDisplayListeners.add(window, 'gamepaddisconnected', function (evt) {
GodotEventListeners.add(window, 'gamepaddisconnected', function (evt) {
onchange(evt.gamepad.index, 0);
}, false);
},
@ -334,7 +334,7 @@ mergeInto(LibraryManager.library, GodotInputDragDrop);
* Godot exposed input functions.
*/
const GodotInput = {
$GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotDisplayListeners', '$GodotInputGamepads', '$GodotInputDragDrop'],
$GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotEventListeners', '$GodotInputGamepads', '$GodotInputDragDrop'],
$GodotInput: {
getModifiers: function (evt) {
return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3);
@ -367,7 +367,7 @@ const GodotInput = {
const modifiers = GodotInput.getModifiers(evt);
func(pos[0], pos[1], rel_pos_x, rel_pos_y, modifiers);
}
GodotDisplayListeners.add(window, 'mousemove', move_cb, false);
GodotEventListeners.add(window, 'mousemove', move_cb, false);
},
godot_js_input_mouse_wheel_cb__sig: 'vi',
@ -378,7 +378,7 @@ const GodotInput = {
evt.preventDefault();
}
}
GodotDisplayListeners.add(GodotConfig.canvas, 'wheel', wheel_cb, false);
GodotEventListeners.add(GodotConfig.canvas, 'wheel', wheel_cb, false);
},
godot_js_input_mouse_button_cb__sig: 'vi',
@ -393,8 +393,8 @@ const GodotInput = {
evt.preventDefault();
}
}
GodotDisplayListeners.add(canvas, 'mousedown', button_cb.bind(null, 1), false);
GodotDisplayListeners.add(window, 'mouseup', button_cb.bind(null, 0), false);
GodotEventListeners.add(canvas, 'mousedown', button_cb.bind(null, 1), false);
GodotEventListeners.add(window, 'mouseup', button_cb.bind(null, 0), false);
},
/*
@ -419,10 +419,10 @@ const GodotInput = {
evt.preventDefault();
}
}
GodotDisplayListeners.add(canvas, 'touchstart', touch_cb.bind(null, 0), false);
GodotDisplayListeners.add(canvas, 'touchend', touch_cb.bind(null, 1), false);
GodotDisplayListeners.add(canvas, 'touchcancel', touch_cb.bind(null, 1), false);
GodotDisplayListeners.add(canvas, 'touchmove', touch_cb.bind(null, 2), false);
GodotEventListeners.add(canvas, 'touchstart', touch_cb.bind(null, 0), false);
GodotEventListeners.add(canvas, 'touchend', touch_cb.bind(null, 1), false);
GodotEventListeners.add(canvas, 'touchcancel', touch_cb.bind(null, 1), false);
GodotEventListeners.add(canvas, 'touchmove', touch_cb.bind(null, 2), false);
},
/*
@ -438,8 +438,8 @@ const GodotInput = {
func(pressed, evt.repeat, modifiers);
evt.preventDefault();
}
GodotDisplayListeners.add(GodotConfig.canvas, 'keydown', key_cb.bind(null, 1), false);
GodotDisplayListeners.add(GodotConfig.canvas, 'keyup', key_cb.bind(null, 0), false);
GodotEventListeners.add(GodotConfig.canvas, 'keydown', key_cb.bind(null, 1), false);
GodotEventListeners.add(GodotConfig.canvas, 'keyup', key_cb.bind(null, 0), false);
},
/*
@ -502,18 +502,18 @@ const GodotInput = {
GodotRuntime.freeStringArray(argv, argc);
};
const canvas = GodotConfig.canvas;
GodotDisplayListeners.add(canvas, 'dragover', function (ev) {
GodotEventListeners.add(canvas, 'dragover', function (ev) {
// Prevent default behavior (which would try to open the file(s))
ev.preventDefault();
}, false);
GodotDisplayListeners.add(canvas, 'drop', GodotInputDragDrop.handler(dropFiles));
GodotEventListeners.add(canvas, 'drop', GodotInputDragDrop.handler(dropFiles));
},
/* Paste API */
godot_js_input_paste_cb__sig: 'vi',
godot_js_input_paste_cb: function (callback) {
const func = GodotRuntime.get_func(callback);
GodotDisplayListeners.add(window, 'paste', function (evt) {
GodotEventListeners.add(window, 'paste', function (evt) {
const text = evt.clipboardData.getData('text');
const ptr = GodotRuntime.allocString(text);
func(ptr);