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Use .generated
suffix for generated C# code
Use the `.generated` suffix instead of `_Generated` so .NET marks C# file generated by Godot source generators as generated code.
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commit
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7 changed files with 10 additions and 10 deletions
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@ -82,7 +82,7 @@ namespace Godot.SourceGenerators
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bool isInnerClass = symbol.ContainingType != null;
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string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
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+ "_ScriptSignals_Generated";
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+ "_ScriptSignals.generated";
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var source = new StringBuilder();
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