mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
Use (r)find_char
instead of (r)find
for single characters
This commit is contained in:
parent
5efd124ca1
commit
68f638cf02
70 changed files with 169 additions and 169 deletions
|
@ -3472,7 +3472,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
|
|||
}
|
||||
String arg = arg_itr->name;
|
||||
if (arg.contains(":")) {
|
||||
arg = arg.substr(0, arg.find(":"));
|
||||
arg = arg.substr(0, arg.find_char(':'));
|
||||
}
|
||||
method_hint += arg;
|
||||
if (use_type_hint) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue