mirror of
https://github.com/godotengine/godot.git
synced 2025-11-01 06:01:14 +00:00
Fix instantiate line class
This commit is contained in:
parent
738205d923
commit
6938dd72f2
1 changed files with 4 additions and 4 deletions
|
|
@ -1643,17 +1643,17 @@ void GDScriptLanguage::init() {
|
|||
|
||||
List<StringName> class_list;
|
||||
ClassDB::get_class_list(&class_list);
|
||||
for (StringName &n : class_list) {
|
||||
for (const StringName &n : class_list) {
|
||||
String s = String(n);
|
||||
if (s.begins_with("_")) {
|
||||
n = s.substr(1, s.length());
|
||||
s = s.substr(1, s.length());
|
||||
}
|
||||
|
||||
if (globals.has(n)) {
|
||||
if (globals.has(s)) {
|
||||
continue;
|
||||
}
|
||||
Ref<GDScriptNativeClass> nc = memnew(GDScriptNativeClass(n));
|
||||
_add_global(n, nc);
|
||||
_add_global(s, nc);
|
||||
}
|
||||
|
||||
//populate singletons
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue