Pass engine name and version parts as proper strings

Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
This commit is contained in:
Rémi Verschelde 2017-11-19 21:18:01 +01:00
parent ecf80fbbba
commit 6947bed015
15 changed files with 28 additions and 31 deletions

View file

@ -147,7 +147,7 @@ void EditorNode::_update_scene_tabs() {
void EditorNode::_update_title() {
String appname = ProjectSettings::get_singleton()->get("application/config/name");
String title = appname.empty() ? String(VERSION_FULL_NAME) : String(_MKSTR(VERSION_NAME) + String(" - ") + appname);
String title = appname.empty() ? String(VERSION_FULL_NAME) : String(VERSION_NAME + String(" - ") + appname);
String edited = editor_data.get_edited_scene_root() ? editor_data.get_edited_scene_root()->get_filename() : String();
if (!edited.empty())
title += " - " + String(edited.get_file());