Fix error when going to a text file by clicking in a result from "Find in files"

This commit is contained in:
Michael Alexsander Silva Dias 2019-08-07 23:06:33 -03:00
parent 05be97a607
commit 699afca7ef
2 changed files with 29 additions and 23 deletions

View file

@ -2989,35 +2989,40 @@ void ScriptEditor::_on_find_in_files_requested(String text) {
void ScriptEditor::_on_find_in_files_result_selected(String fpath, int line_number, int begin, int end) {
RES res = ResourceLoader::load(fpath);
if (fpath.get_extension() == "shader") {
ShaderEditorPlugin *shader_editor = Object::cast_to<ShaderEditorPlugin>(EditorNode::get_singleton()->get_editor_data().get_editor("Shader"));
shader_editor->edit(res.ptr());
shader_editor->make_visible(true);
shader_editor->get_shader_editor()->goto_line_selection(line_number - 1, begin, end);
} else {
Ref<Script> script = res;
if (script.is_valid()) {
edit(script);
if (ResourceLoader::exists(fpath)) {
RES res = ResourceLoader::load(fpath);
ScriptTextEditor *ste = Object::cast_to<ScriptTextEditor>(_get_current_editor());
if (ste) {
ste->goto_line_selection(line_number - 1, begin, end);
}
} else { //if file is not valid script, load as text file
if (fpath.get_extension() == "shader") {
ShaderEditorPlugin *shader_editor = Object::cast_to<ShaderEditorPlugin>(EditorNode::get_singleton()->get_editor_data().get_editor("Shader"));
shader_editor->edit(res.ptr());
shader_editor->make_visible(true);
shader_editor->get_shader_editor()->goto_line_selection(line_number - 1, begin, end);
return;
} else {
Ref<Script> script = res;
if (script.is_valid()) {
edit(script);
Error err;
Ref<TextFile> text_file = _load_text_file(fpath, &err);
if (text_file.is_valid()) {
edit(text_file);
TextEditor *te = Object::cast_to<TextEditor>(_get_current_editor());
if (te) {
te->goto_line_selection(line_number - 1, begin, end);
ScriptTextEditor *ste = Object::cast_to<ScriptTextEditor>(_get_current_editor());
if (ste) {
ste->goto_line_selection(line_number - 1, begin, end);
}
return;
}
}
}
// If the file is not a valid resource/script, load it as a text file.
Error err;
Ref<TextFile> text_file = _load_text_file(fpath, &err);
if (text_file.is_valid()) {
edit(text_file);
TextEditor *te = Object::cast_to<TextEditor>(_get_current_editor());
if (te) {
te->goto_line_selection(line_number - 1, begin, end);
}
}
}
void ScriptEditor::_start_find_in_files(bool with_replace) {