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https://github.com/godotengine/godot.git
synced 2025-10-20 00:13:30 +00:00
Reworked signal connection system, added support for Callable and Signal objects and made them default.
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parent
1a4be2cd8f
commit
69c95f4b4c
275 changed files with 3831 additions and 2948 deletions
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@ -905,19 +905,19 @@ SpriteFramesEditor::SpriteFramesEditor() {
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new_anim = memnew(ToolButton);
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new_anim->set_tooltip(TTR("New Animation"));
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hbc_animlist->add_child(new_anim);
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new_anim->connect("pressed", this, "_animation_add");
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new_anim->connect_compat("pressed", this, "_animation_add");
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remove_anim = memnew(ToolButton);
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remove_anim->set_tooltip(TTR("Remove Animation"));
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hbc_animlist->add_child(remove_anim);
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remove_anim->connect("pressed", this, "_animation_remove");
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remove_anim->connect_compat("pressed", this, "_animation_remove");
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animations = memnew(Tree);
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sub_vb->add_child(animations);
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animations->set_v_size_flags(SIZE_EXPAND_FILL);
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animations->set_hide_root(true);
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animations->connect("cell_selected", this, "_animation_select");
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animations->connect("item_edited", this, "_animation_name_edited");
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animations->connect_compat("cell_selected", this, "_animation_select");
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animations->connect_compat("item_edited", this, "_animation_name_edited");
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animations->set_allow_reselect(true);
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anim_speed = memnew(SpinBox);
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@ -925,12 +925,12 @@ SpriteFramesEditor::SpriteFramesEditor() {
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anim_speed->set_min(0);
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anim_speed->set_max(100);
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anim_speed->set_step(0.01);
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anim_speed->connect("value_changed", this, "_animation_fps_changed");
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anim_speed->connect_compat("value_changed", this, "_animation_fps_changed");
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anim_loop = memnew(CheckButton);
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anim_loop->set_text(TTR("Loop"));
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vbc_animlist->add_child(anim_loop);
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anim_loop->connect("pressed", this, "_animation_loop_changed");
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anim_loop->connect_compat("pressed", this, "_animation_loop_changed");
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VBoxContainer *vbc = memnew(VBoxContainer);
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add_child(vbc);
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@ -1004,16 +1004,16 @@ SpriteFramesEditor::SpriteFramesEditor() {
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dialog = memnew(AcceptDialog);
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add_child(dialog);
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load->connect("pressed", this, "_load_pressed");
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load_sheet->connect("pressed", this, "_open_sprite_sheet");
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_delete->connect("pressed", this, "_delete_pressed");
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copy->connect("pressed", this, "_copy_pressed");
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paste->connect("pressed", this, "_paste_pressed");
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empty->connect("pressed", this, "_empty_pressed");
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empty2->connect("pressed", this, "_empty2_pressed");
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move_up->connect("pressed", this, "_up_pressed");
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move_down->connect("pressed", this, "_down_pressed");
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file->connect("files_selected", this, "_file_load_request");
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load->connect_compat("pressed", this, "_load_pressed");
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load_sheet->connect_compat("pressed", this, "_open_sprite_sheet");
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_delete->connect_compat("pressed", this, "_delete_pressed");
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copy->connect_compat("pressed", this, "_copy_pressed");
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paste->connect_compat("pressed", this, "_paste_pressed");
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empty->connect_compat("pressed", this, "_empty_pressed");
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empty2->connect_compat("pressed", this, "_empty2_pressed");
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move_up->connect_compat("pressed", this, "_up_pressed");
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move_down->connect_compat("pressed", this, "_down_pressed");
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file->connect_compat("files_selected", this, "_file_load_request");
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loading_scene = false;
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sel = -1;
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@ -1023,14 +1023,14 @@ SpriteFramesEditor::SpriteFramesEditor() {
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delete_dialog = memnew(ConfirmationDialog);
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add_child(delete_dialog);
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delete_dialog->connect("confirmed", this, "_animation_remove_confirmed");
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delete_dialog->connect_compat("confirmed", this, "_animation_remove_confirmed");
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split_sheet_dialog = memnew(ConfirmationDialog);
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add_child(split_sheet_dialog);
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VBoxContainer *split_sheet_vb = memnew(VBoxContainer);
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split_sheet_dialog->add_child(split_sheet_vb);
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split_sheet_dialog->set_title(TTR("Select Frames"));
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split_sheet_dialog->connect("confirmed", this, "_sheet_add_frames");
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split_sheet_dialog->connect_compat("confirmed", this, "_sheet_add_frames");
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HBoxContainer *split_sheet_hb = memnew(HBoxContainer);
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@ -1041,7 +1041,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
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split_sheet_h->set_max(128);
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split_sheet_h->set_step(1);
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split_sheet_hb->add_child(split_sheet_h);
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split_sheet_h->connect("value_changed", this, "_sheet_spin_changed");
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split_sheet_h->connect_compat("value_changed", this, "_sheet_spin_changed");
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ss_label = memnew(Label(TTR("Vertical:")));
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split_sheet_hb->add_child(ss_label);
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@ -1050,13 +1050,13 @@ SpriteFramesEditor::SpriteFramesEditor() {
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split_sheet_v->set_max(128);
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split_sheet_v->set_step(1);
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split_sheet_hb->add_child(split_sheet_v);
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split_sheet_v->connect("value_changed", this, "_sheet_spin_changed");
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split_sheet_v->connect_compat("value_changed", this, "_sheet_spin_changed");
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split_sheet_hb->add_spacer();
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Button *select_clear_all = memnew(Button);
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select_clear_all->set_text(TTR("Select/Clear All Frames"));
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select_clear_all->connect("pressed", this, "_sheet_select_clear_all_frames");
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select_clear_all->connect_compat("pressed", this, "_sheet_select_clear_all_frames");
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split_sheet_hb->add_child(select_clear_all);
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split_sheet_vb->add_child(split_sheet_hb);
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@ -1064,8 +1064,8 @@ SpriteFramesEditor::SpriteFramesEditor() {
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split_sheet_preview = memnew(TextureRect);
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split_sheet_preview->set_expand(false);
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split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS);
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split_sheet_preview->connect("draw", this, "_sheet_preview_draw");
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split_sheet_preview->connect("gui_input", this, "_sheet_preview_input");
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split_sheet_preview->connect_compat("draw", this, "_sheet_preview_draw");
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split_sheet_preview->connect_compat("gui_input", this, "_sheet_preview_input");
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splite_sheet_scroll = memnew(ScrollContainer);
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splite_sheet_scroll->set_enable_h_scroll(true);
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@ -1083,7 +1083,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
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file_split_sheet->set_title(TTR("Create Frames from Sprite Sheet"));
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file_split_sheet->set_mode(EditorFileDialog::MODE_OPEN_FILE);
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add_child(file_split_sheet);
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file_split_sheet->connect("file_selected", this, "_prepare_sprite_sheet");
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file_split_sheet->connect_compat("file_selected", this, "_prepare_sprite_sheet");
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}
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void SpriteFramesEditorPlugin::edit(Object *p_object) {
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