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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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1a4be2cd8f
commit
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275 changed files with 3831 additions and 2948 deletions
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@ -79,7 +79,7 @@ bool PluginScriptInstance::has_method(const StringName &p_method) const {
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return _script->has_method(p_method);
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}
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Variant PluginScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
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Variant PluginScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
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// TODO: optimize when calling a Godot method from Godot to avoid param conversion ?
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godot_variant ret = _desc->call_method(
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_data, (godot_string_name *)&p_method, (const godot_variant **)p_args,
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