mirror of
https://github.com/godotengine/godot.git
synced 2025-10-20 08:23:29 +00:00
Reworked signal connection system, added support for Callable and Signal objects and made them default.
This commit is contained in:
parent
1a4be2cd8f
commit
69c95f4b4c
275 changed files with 3831 additions and 2948 deletions
|
@ -60,7 +60,7 @@ public:
|
|||
virtual void get_method_list(List<MethodInfo> *p_list) const;
|
||||
virtual bool has_method(const StringName &p_method) const;
|
||||
|
||||
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
|
||||
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
|
||||
|
||||
// Rely on default implementations provided by ScriptInstance for the moment.
|
||||
// Note that multilevel call could be removed in 3.0 release, so stay tuned
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue