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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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parent
1a4be2cd8f
commit
69c95f4b4c
275 changed files with 3831 additions and 2948 deletions
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@ -266,7 +266,7 @@ private:
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List<StackDebug> stack_debug;
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_FORCE_INLINE_ Variant *_get_variant(int p_address, GDScriptInstance *p_instance, GDScript *p_script, Variant &self, Variant &static_ref, Variant *p_stack, String &r_error) const;
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_FORCE_INLINE_ String _get_call_error(const Variant::CallError &p_err, const String &p_where, const Variant **argptrs) const;
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_FORCE_INLINE_ String _get_call_error(const Callable::CallError &p_err, const String &p_where, const Variant **argptrs) const;
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friend class GDScriptLanguage;
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@ -339,7 +339,7 @@ public:
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return default_arguments[p_idx];
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}
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Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Variant::CallError &r_err, CallState *p_state = NULL);
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Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Callable::CallError &r_err, CallState *p_state = NULL);
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_FORCE_INLINE_ MultiplayerAPI::RPCMode get_rpc_mode() const { return rpc_mode; }
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GDScriptFunction();
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@ -352,7 +352,7 @@ class GDScriptFunctionState : public Reference {
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friend class GDScriptFunction;
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GDScriptFunction *function;
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GDScriptFunction::CallState state;
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Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
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Variant _signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
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Ref<GDScriptFunctionState> first_state;
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protected:
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