Reworked signal connection system, added support for Callable and Signal objects and made them default.

This commit is contained in:
Juan Linietsky 2020-02-19 16:27:19 -03:00 committed by Juan Linietsky
parent 1a4be2cd8f
commit 69c95f4b4c
275 changed files with 3831 additions and 2948 deletions

View file

@ -161,9 +161,9 @@ Error GDScriptLanguageProtocol::start(int p_port, const IP_Address &p_bind_ip) {
server = dynamic_cast<WebSocketServer *>(ClassDB::instance("WebSocketServer"));
ERR_FAIL_COND_V(!server, FAILED);
server->set_buffers(8192, 1024, 8192, 1024); // 8mb should be way more than enough
server->connect("data_received", this, "on_data_received");
server->connect("client_connected", this, "on_client_connected");
server->connect("client_disconnected", this, "on_client_disconnected");
server->connect_compat("data_received", this, "on_data_received");
server->connect_compat("client_connected", this, "on_client_connected");
server->connect_compat("client_disconnected", this, "on_client_disconnected");
}
server->set_bind_ip(p_bind_ip);
return server->listen(p_port);