Split Geometry singleton into Geometry2D and Geometry3D

Extra `_2d` suffixes are removed from 2D methods accoringly.
This commit is contained in:
Andrii Doroshenko (Xrayez) 2020-05-25 20:20:45 +03:00
parent 2709ddb163
commit 69d5de632e
70 changed files with 1503 additions and 1379 deletions

View file

@ -32,7 +32,7 @@
#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/math/delaunay_2d.h"
#include "core/math/geometry_2d.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "editor/editor_scale.h"
@ -191,7 +191,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
transition_lines[i].from,
transition_lines[i].to
};
Vector2 cpoint = Geometry::get_closest_point_to_segment_2d(mb->get_position(), s);
Vector2 cpoint = Geometry2D::get_closest_point_to_segment(mb->get_position(), s);
float d = cpoint.distance_to(mb->get_position());
if (d > transition_lines[i].width) {
continue;