Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine

Part of #33027.
This commit is contained in:
Rémi Verschelde 2020-05-10 13:00:47 +02:00
parent e956e80c1f
commit 69de7ce38c
91 changed files with 4146 additions and 1632 deletions

View file

@ -826,9 +826,12 @@ ShaderLanguage::DataPrecision ShaderLanguage::get_token_precision(TokenType p_ty
String ShaderLanguage::get_precision_name(DataPrecision p_type) {
switch (p_type) {
case PRECISION_LOWP: return "lowp";
case PRECISION_MEDIUMP: return "mediump";
case PRECISION_HIGHP: return "highp";
case PRECISION_LOWP:
return "lowp";
case PRECISION_MEDIUMP:
return "mediump";
case PRECISION_HIGHP:
return "highp";
default:
break;
}
@ -839,38 +842,70 @@ String ShaderLanguage::get_datatype_name(DataType p_type) {
switch (p_type) {
case TYPE_VOID: return "void";
case TYPE_BOOL: return "bool";
case TYPE_BVEC2: return "bvec2";
case TYPE_BVEC3: return "bvec3";
case TYPE_BVEC4: return "bvec4";
case TYPE_INT: return "int";
case TYPE_IVEC2: return "ivec2";
case TYPE_IVEC3: return "ivec3";
case TYPE_IVEC4: return "ivec4";
case TYPE_UINT: return "uint";
case TYPE_UVEC2: return "uvec2";
case TYPE_UVEC3: return "uvec3";
case TYPE_UVEC4: return "uvec4";
case TYPE_FLOAT: return "float";
case TYPE_VEC2: return "vec2";
case TYPE_VEC3: return "vec3";
case TYPE_VEC4: return "vec4";
case TYPE_MAT2: return "mat2";
case TYPE_MAT3: return "mat3";
case TYPE_MAT4: return "mat4";
case TYPE_SAMPLER2D: return "sampler2D";
case TYPE_ISAMPLER2D: return "isampler2D";
case TYPE_USAMPLER2D: return "usampler2D";
case TYPE_SAMPLER2DARRAY: return "sampler2DArray";
case TYPE_ISAMPLER2DARRAY: return "isampler2DArray";
case TYPE_USAMPLER2DARRAY: return "usampler2DArray";
case TYPE_SAMPLER3D: return "sampler3D";
case TYPE_ISAMPLER3D: return "isampler3D";
case TYPE_USAMPLER3D: return "usampler3D";
case TYPE_SAMPLERCUBE: return "samplerCube";
case TYPE_STRUCT: return "struct";
case TYPE_MAX: return "invalid";
case TYPE_VOID:
return "void";
case TYPE_BOOL:
return "bool";
case TYPE_BVEC2:
return "bvec2";
case TYPE_BVEC3:
return "bvec3";
case TYPE_BVEC4:
return "bvec4";
case TYPE_INT:
return "int";
case TYPE_IVEC2:
return "ivec2";
case TYPE_IVEC3:
return "ivec3";
case TYPE_IVEC4:
return "ivec4";
case TYPE_UINT:
return "uint";
case TYPE_UVEC2:
return "uvec2";
case TYPE_UVEC3:
return "uvec3";
case TYPE_UVEC4:
return "uvec4";
case TYPE_FLOAT:
return "float";
case TYPE_VEC2:
return "vec2";
case TYPE_VEC3:
return "vec3";
case TYPE_VEC4:
return "vec4";
case TYPE_MAT2:
return "mat2";
case TYPE_MAT3:
return "mat3";
case TYPE_MAT4:
return "mat4";
case TYPE_SAMPLER2D:
return "sampler2D";
case TYPE_ISAMPLER2D:
return "isampler2D";
case TYPE_USAMPLER2D:
return "usampler2D";
case TYPE_SAMPLER2DARRAY:
return "sampler2DArray";
case TYPE_ISAMPLER2DARRAY:
return "isampler2DArray";
case TYPE_USAMPLER2DARRAY:
return "usampler2DArray";
case TYPE_SAMPLER3D:
return "sampler3D";
case TYPE_ISAMPLER3D:
return "isampler3D";
case TYPE_USAMPLER3D:
return "usampler3D";
case TYPE_SAMPLERCUBE:
return "samplerCube";
case TYPE_STRUCT:
return "struct";
case TYPE_MAX:
return "invalid";
}
return "";
@ -2696,8 +2731,12 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform &p_uniform) {
PropertyInfo pi;
switch (p_uniform.type) {
case ShaderLanguage::TYPE_VOID: pi.type = Variant::NIL; break;
case ShaderLanguage::TYPE_BOOL: pi.type = Variant::BOOL; break;
case ShaderLanguage::TYPE_VOID:
pi.type = Variant::NIL;
break;
case ShaderLanguage::TYPE_BOOL:
pi.type = Variant::BOOL;
break;
case ShaderLanguage::TYPE_BVEC2:
pi.type = Variant::INT;
pi.hint = PROPERTY_HINT_FLAGS;
@ -2739,8 +2778,12 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
}
} break;
case ShaderLanguage::TYPE_VEC2: pi.type = Variant::VECTOR2; break;
case ShaderLanguage::TYPE_VEC3: pi.type = Variant::VECTOR3; break;
case ShaderLanguage::TYPE_VEC2:
pi.type = Variant::VECTOR2;
break;
case ShaderLanguage::TYPE_VEC3:
pi.type = Variant::VECTOR3;
break;
case ShaderLanguage::TYPE_VEC4: {
if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
pi.type = Variant::COLOR;
@ -2748,9 +2791,15 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
pi.type = Variant::PLANE;
}
} break;
case ShaderLanguage::TYPE_MAT2: pi.type = Variant::TRANSFORM2D; break;
case ShaderLanguage::TYPE_MAT3: pi.type = Variant::BASIS; break;
case ShaderLanguage::TYPE_MAT4: pi.type = Variant::TRANSFORM; break;
case ShaderLanguage::TYPE_MAT2:
pi.type = Variant::TRANSFORM2D;
break;
case ShaderLanguage::TYPE_MAT3:
pi.type = Variant::BASIS;
break;
case ShaderLanguage::TYPE_MAT4:
pi.type = Variant::TRANSFORM;
break;
case ShaderLanguage::TYPE_SAMPLER2D:
case ShaderLanguage::TYPE_ISAMPLER2D:
case ShaderLanguage::TYPE_USAMPLER2D: {
@ -3758,12 +3807,23 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
e.is_op = true;
switch (tk.type) {
case TK_OP_SUB: e.op = OP_NEGATE; break;
case TK_OP_NOT: e.op = OP_NOT; break;
case TK_OP_BIT_INVERT: e.op = OP_BIT_INVERT; break;
case TK_OP_INCREMENT: e.op = OP_INCREMENT; break;
case TK_OP_DECREMENT: e.op = OP_DECREMENT; break;
default: ERR_FAIL_V(nullptr);
case TK_OP_SUB:
e.op = OP_NEGATE;
break;
case TK_OP_NOT:
e.op = OP_NOT;
break;
case TK_OP_BIT_INVERT:
e.op = OP_BIT_INVERT;
break;
case TK_OP_INCREMENT:
e.op = OP_INCREMENT;
break;
case TK_OP_DECREMENT:
e.op = OP_DECREMENT;
break;
default:
ERR_FAIL_V(nullptr);
}
expression.push_back(e);
@ -4157,12 +4217,23 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
switch (expr->get_datatype()) {
case TYPE_BVEC2: member_type = TYPE_BOOL; break;
case TYPE_VEC2: member_type = TYPE_FLOAT; break;
case TYPE_IVEC2: member_type = TYPE_INT; break;
case TYPE_UVEC2: member_type = TYPE_UINT; break;
case TYPE_MAT2: member_type = TYPE_VEC2; break;
default: break;
case TYPE_BVEC2:
member_type = TYPE_BOOL;
break;
case TYPE_VEC2:
member_type = TYPE_FLOAT;
break;
case TYPE_IVEC2:
member_type = TYPE_INT;
break;
case TYPE_UVEC2:
member_type = TYPE_UINT;
break;
case TYPE_MAT2:
member_type = TYPE_VEC2;
break;
default:
break;
}
break;
@ -4180,12 +4251,23 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
switch (expr->get_datatype()) {
case TYPE_BVEC3: member_type = TYPE_BOOL; break;
case TYPE_VEC3: member_type = TYPE_FLOAT; break;
case TYPE_IVEC3: member_type = TYPE_INT; break;
case TYPE_UVEC3: member_type = TYPE_UINT; break;
case TYPE_MAT3: member_type = TYPE_VEC3; break;
default: break;
case TYPE_BVEC3:
member_type = TYPE_BOOL;
break;
case TYPE_VEC3:
member_type = TYPE_FLOAT;
break;
case TYPE_IVEC3:
member_type = TYPE_INT;
break;
case TYPE_UVEC3:
member_type = TYPE_UINT;
break;
case TYPE_MAT3:
member_type = TYPE_VEC3;
break;
default:
break;
}
break;
case TYPE_BVEC4:
@ -4202,12 +4284,23 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
switch (expr->get_datatype()) {
case TYPE_BVEC4: member_type = TYPE_BOOL; break;
case TYPE_VEC4: member_type = TYPE_FLOAT; break;
case TYPE_IVEC4: member_type = TYPE_INT; break;
case TYPE_UVEC4: member_type = TYPE_UINT; break;
case TYPE_MAT4: member_type = TYPE_VEC4; break;
default: break;
case TYPE_BVEC4:
member_type = TYPE_BOOL;
break;
case TYPE_VEC4:
member_type = TYPE_FLOAT;
break;
case TYPE_IVEC4:
member_type = TYPE_INT;
break;
case TYPE_UVEC4:
member_type = TYPE_UINT;
break;
case TYPE_MAT4:
member_type = TYPE_VEC4;
break;
default:
break;
}
break;
default: {
@ -4267,37 +4360,99 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
switch (tk.type) {
case TK_OP_EQUAL: o.op = OP_EQUAL; break;
case TK_OP_NOT_EQUAL: o.op = OP_NOT_EQUAL; break;
case TK_OP_LESS: o.op = OP_LESS; break;
case TK_OP_LESS_EQUAL: o.op = OP_LESS_EQUAL; break;
case TK_OP_GREATER: o.op = OP_GREATER; break;
case TK_OP_GREATER_EQUAL: o.op = OP_GREATER_EQUAL; break;
case TK_OP_AND: o.op = OP_AND; break;
case TK_OP_OR: o.op = OP_OR; break;
case TK_OP_ADD: o.op = OP_ADD; break;
case TK_OP_SUB: o.op = OP_SUB; break;
case TK_OP_MUL: o.op = OP_MUL; break;
case TK_OP_DIV: o.op = OP_DIV; break;
case TK_OP_MOD: o.op = OP_MOD; break;
case TK_OP_SHIFT_LEFT: o.op = OP_SHIFT_LEFT; break;
case TK_OP_SHIFT_RIGHT: o.op = OP_SHIFT_RIGHT; break;
case TK_OP_ASSIGN: o.op = OP_ASSIGN; break;
case TK_OP_ASSIGN_ADD: o.op = OP_ASSIGN_ADD; break;
case TK_OP_ASSIGN_SUB: o.op = OP_ASSIGN_SUB; break;
case TK_OP_ASSIGN_MUL: o.op = OP_ASSIGN_MUL; break;
case TK_OP_ASSIGN_DIV: o.op = OP_ASSIGN_DIV; break;
case TK_OP_ASSIGN_MOD: o.op = OP_ASSIGN_MOD; break;
case TK_OP_ASSIGN_SHIFT_LEFT: o.op = OP_ASSIGN_SHIFT_LEFT; break;
case TK_OP_ASSIGN_SHIFT_RIGHT: o.op = OP_ASSIGN_SHIFT_RIGHT; break;
case TK_OP_ASSIGN_BIT_AND: o.op = OP_ASSIGN_BIT_AND; break;
case TK_OP_ASSIGN_BIT_OR: o.op = OP_ASSIGN_BIT_OR; break;
case TK_OP_ASSIGN_BIT_XOR: o.op = OP_ASSIGN_BIT_XOR; break;
case TK_OP_BIT_AND: o.op = OP_BIT_AND; break;
case TK_OP_BIT_OR: o.op = OP_BIT_OR; break;
case TK_OP_BIT_XOR: o.op = OP_BIT_XOR; break;
case TK_QUESTION: o.op = OP_SELECT_IF; break;
case TK_COLON: o.op = OP_SELECT_ELSE; break;
case TK_OP_EQUAL:
o.op = OP_EQUAL;
break;
case TK_OP_NOT_EQUAL:
o.op = OP_NOT_EQUAL;
break;
case TK_OP_LESS:
o.op = OP_LESS;
break;
case TK_OP_LESS_EQUAL:
o.op = OP_LESS_EQUAL;
break;
case TK_OP_GREATER:
o.op = OP_GREATER;
break;
case TK_OP_GREATER_EQUAL:
o.op = OP_GREATER_EQUAL;
break;
case TK_OP_AND:
o.op = OP_AND;
break;
case TK_OP_OR:
o.op = OP_OR;
break;
case TK_OP_ADD:
o.op = OP_ADD;
break;
case TK_OP_SUB:
o.op = OP_SUB;
break;
case TK_OP_MUL:
o.op = OP_MUL;
break;
case TK_OP_DIV:
o.op = OP_DIV;
break;
case TK_OP_MOD:
o.op = OP_MOD;
break;
case TK_OP_SHIFT_LEFT:
o.op = OP_SHIFT_LEFT;
break;
case TK_OP_SHIFT_RIGHT:
o.op = OP_SHIFT_RIGHT;
break;
case TK_OP_ASSIGN:
o.op = OP_ASSIGN;
break;
case TK_OP_ASSIGN_ADD:
o.op = OP_ASSIGN_ADD;
break;
case TK_OP_ASSIGN_SUB:
o.op = OP_ASSIGN_SUB;
break;
case TK_OP_ASSIGN_MUL:
o.op = OP_ASSIGN_MUL;
break;
case TK_OP_ASSIGN_DIV:
o.op = OP_ASSIGN_DIV;
break;
case TK_OP_ASSIGN_MOD:
o.op = OP_ASSIGN_MOD;
break;
case TK_OP_ASSIGN_SHIFT_LEFT:
o.op = OP_ASSIGN_SHIFT_LEFT;
break;
case TK_OP_ASSIGN_SHIFT_RIGHT:
o.op = OP_ASSIGN_SHIFT_RIGHT;
break;
case TK_OP_ASSIGN_BIT_AND:
o.op = OP_ASSIGN_BIT_AND;
break;
case TK_OP_ASSIGN_BIT_OR:
o.op = OP_ASSIGN_BIT_OR;
break;
case TK_OP_ASSIGN_BIT_XOR:
o.op = OP_ASSIGN_BIT_XOR;
break;
case TK_OP_BIT_AND:
o.op = OP_BIT_AND;
break;
case TK_OP_BIT_OR:
o.op = OP_BIT_OR;
break;
case TK_OP_BIT_XOR:
o.op = OP_BIT_XOR;
break;
case TK_QUESTION:
o.op = OP_SELECT_IF;
break;
case TK_COLON:
o.op = OP_SELECT_ELSE;
break;
default: {
_set_error("Invalid token for operator: " + get_token_text(tk));
return nullptr;
@ -4333,14 +4488,30 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
int priority;
switch (expression[i].op) {
case OP_EQUAL: priority = 8; break;
case OP_NOT_EQUAL: priority = 8; break;
case OP_LESS: priority = 7; break;
case OP_LESS_EQUAL: priority = 7; break;
case OP_GREATER: priority = 7; break;
case OP_GREATER_EQUAL: priority = 7; break;
case OP_AND: priority = 12; break;
case OP_OR: priority = 14; break;
case OP_EQUAL:
priority = 8;
break;
case OP_NOT_EQUAL:
priority = 8;
break;
case OP_LESS:
priority = 7;
break;
case OP_LESS_EQUAL:
priority = 7;
break;
case OP_GREATER:
priority = 7;
break;
case OP_GREATER_EQUAL:
priority = 7;
break;
case OP_AND:
priority = 12;
break;
case OP_OR:
priority = 14;
break;
case OP_NOT:
priority = 3;
unary = true;
@ -4349,27 +4520,69 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
priority = 3;
unary = true;
break;
case OP_ADD: priority = 5; break;
case OP_SUB: priority = 5; break;
case OP_MUL: priority = 4; break;
case OP_DIV: priority = 4; break;
case OP_MOD: priority = 4; break;
case OP_SHIFT_LEFT: priority = 6; break;
case OP_SHIFT_RIGHT: priority = 6; break;
case OP_ASSIGN: priority = 16; break;
case OP_ASSIGN_ADD: priority = 16; break;
case OP_ASSIGN_SUB: priority = 16; break;
case OP_ASSIGN_MUL: priority = 16; break;
case OP_ASSIGN_DIV: priority = 16; break;
case OP_ASSIGN_MOD: priority = 16; break;
case OP_ASSIGN_SHIFT_LEFT: priority = 16; break;
case OP_ASSIGN_SHIFT_RIGHT: priority = 16; break;
case OP_ASSIGN_BIT_AND: priority = 16; break;
case OP_ASSIGN_BIT_OR: priority = 16; break;
case OP_ASSIGN_BIT_XOR: priority = 16; break;
case OP_BIT_AND: priority = 9; break;
case OP_BIT_OR: priority = 11; break;
case OP_BIT_XOR: priority = 10; break;
case OP_ADD:
priority = 5;
break;
case OP_SUB:
priority = 5;
break;
case OP_MUL:
priority = 4;
break;
case OP_DIV:
priority = 4;
break;
case OP_MOD:
priority = 4;
break;
case OP_SHIFT_LEFT:
priority = 6;
break;
case OP_SHIFT_RIGHT:
priority = 6;
break;
case OP_ASSIGN:
priority = 16;
break;
case OP_ASSIGN_ADD:
priority = 16;
break;
case OP_ASSIGN_SUB:
priority = 16;
break;
case OP_ASSIGN_MUL:
priority = 16;
break;
case OP_ASSIGN_DIV:
priority = 16;
break;
case OP_ASSIGN_MOD:
priority = 16;
break;
case OP_ASSIGN_SHIFT_LEFT:
priority = 16;
break;
case OP_ASSIGN_SHIFT_RIGHT:
priority = 16;
break;
case OP_ASSIGN_BIT_AND:
priority = 16;
break;
case OP_ASSIGN_BIT_OR:
priority = 16;
break;
case OP_ASSIGN_BIT_XOR:
priority = 16;
break;
case OP_BIT_AND:
priority = 9;
break;
case OP_BIT_OR:
priority = 11;
break;
case OP_BIT_XOR:
priority = 10;
break;
case OP_BIT_INVERT:
priority = 3;
unary = true;
@ -7087,9 +7300,15 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
limit = 4;
} break;
case TYPE_MAT2: limit = 2; break;
case TYPE_MAT3: limit = 3; break;
case TYPE_MAT4: limit = 4; break;
case TYPE_MAT2:
limit = 2;
break;
case TYPE_MAT3:
limit = 3;
break;
case TYPE_MAT4:
limit = 4;
break;
default: {
}
}