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Style: apply clang-format (5.0.0) to current source
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parent
7e2d6b4450
commit
6a4e7198c5
147 changed files with 465 additions and 399 deletions
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@ -639,8 +639,8 @@ void Area::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collision/mask", PROPERTY_HINT_ALL_FLAGS), _SCS("set_collision_mask"), _SCS("get_collision_mask"));
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}
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Area::Area()
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: CollisionObject(PhysicsServer::get_singleton()->area_create(), true) {
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Area::Area() :
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CollisionObject(PhysicsServer::get_singleton()->area_create(), true) {
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space_override = SPACE_OVERRIDE_DISABLED;
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set_gravity(9.8);
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@ -598,8 +598,8 @@ void DirectionalLight::_bind_methods() {
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BIND_CONSTANT(SHADOW_PARAM_PSSM_ZOFFSET_SCALE);
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}
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DirectionalLight::DirectionalLight()
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: Light(VisualServer::LIGHT_DIRECTIONAL) {
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DirectionalLight::DirectionalLight() :
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Light(VisualServer::LIGHT_DIRECTIONAL) {
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shadow_mode = SHADOW_ORTHOGONAL;
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shadow_param[SHADOW_PARAM_MAX_DISTANCE] = 0;
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@ -192,8 +192,8 @@ protected:
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static void _bind_methods();
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public:
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OmniLight()
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: Light(VisualServer::LIGHT_OMNI) { set_parameter(PARAM_SHADOW_Z_OFFSET, 0.001); }
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OmniLight() :
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Light(VisualServer::LIGHT_OMNI) { set_parameter(PARAM_SHADOW_Z_OFFSET, 0.001); }
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};
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class SpotLight : public Light {
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@ -204,8 +204,8 @@ protected:
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static void _bind_methods();
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public:
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SpotLight()
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: Light(VisualServer::LIGHT_SPOT) {}
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SpotLight() :
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Light(VisualServer::LIGHT_SPOT) {}
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};
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#endif
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@ -163,8 +163,8 @@ void PhysicsBody::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collision/mask", PROPERTY_HINT_ALL_FLAGS), _SCS("set_collision_mask"), _SCS("get_collision_mask"));
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}
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PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode)
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: CollisionObject(PhysicsServer::get_singleton()->body_create(p_mode), false) {
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PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) :
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CollisionObject(PhysicsServer::get_singleton()->body_create(p_mode), false) {
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layer_mask = 1;
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collision_mask = 1;
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@ -238,8 +238,8 @@ void StaticBody::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), _SCS("set_constant_angular_velocity"), _SCS("get_constant_angular_velocity"));
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}
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StaticBody::StaticBody()
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: PhysicsBody(PhysicsServer::BODY_MODE_STATIC) {
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StaticBody::StaticBody() :
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PhysicsBody(PhysicsServer::BODY_MODE_STATIC) {
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bounce = 0;
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friction = 1;
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@ -871,8 +871,8 @@ void RigidBody::_bind_methods() {
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BIND_CONSTANT(MODE_CHARACTER);
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}
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RigidBody::RigidBody()
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: PhysicsBody(PhysicsServer::BODY_MODE_RIGID) {
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RigidBody::RigidBody() :
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PhysicsBody(PhysicsServer::BODY_MODE_RIGID) {
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mode = MODE_RIGID;
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@ -1283,8 +1283,8 @@ void KinematicBody::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), _SCS("set_collision_margin"), _SCS("get_collision_margin"));
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}
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KinematicBody::KinematicBody()
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: PhysicsBody(PhysicsServer::BODY_MODE_KINEMATIC) {
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KinematicBody::KinematicBody() :
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PhysicsBody(PhysicsServer::BODY_MODE_KINEMATIC) {
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collide_static = true;
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collide_rigid = true;
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@ -788,8 +788,8 @@ void Spatial::_bind_methods() {
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ADD_SIGNAL(MethodInfo("visibility_changed"));
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}
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Spatial::Spatial()
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: xform_change(this) {
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Spatial::Spatial() :
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xform_change(this) {
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data.dirty = DIRTY_NONE;
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data.children_lock = 0;
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@ -597,7 +597,7 @@ Sprite3D::Sprite3D() {
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hframes = 1;
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}
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////////////////////////////////////////
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////////////////////////////////////////
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#if 0
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@ -54,8 +54,8 @@ public:
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const Vector3 &inertiaInvA,
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const real_t massInvA,
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const Vector3 &inertiaInvB,
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const real_t massInvB)
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: m_linearJointAxis(jointAxis) {
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const real_t massInvB) :
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m_linearJointAxis(jointAxis) {
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m_aJ = world2A.xform(rel_pos1.cross(m_linearJointAxis));
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m_bJ = world2B.xform(rel_pos2.cross(-m_linearJointAxis));
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m_0MinvJt = inertiaInvA * m_aJ;
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@ -573,12 +573,12 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec
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#endif
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}
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VehicleBody::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDirectBodyState *s, PhysicsBody *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse)
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: m_s(s),
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m_body1(body1),
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m_frictionPositionWorld(frictionPosWorld),
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m_frictionDirectionWorld(frictionDirectionWorld),
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m_maxImpulse(maxImpulse) {
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VehicleBody::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDirectBodyState *s, PhysicsBody *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse) :
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m_s(s),
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m_body1(body1),
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m_frictionPositionWorld(frictionPosWorld),
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m_frictionDirectionWorld(frictionDirectionWorld),
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m_maxImpulse(maxImpulse) {
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float denom0 = 0;
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float denom1 = 0;
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@ -947,8 +947,8 @@ void VehicleBody::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "body/friction", PROPERTY_HINT_RANGE, "0.01,1,0.01"), _SCS("set_friction"), _SCS("get_friction"));
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}
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VehicleBody::VehicleBody()
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: PhysicsBody(PhysicsServer::BODY_MODE_RIGID) {
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VehicleBody::VehicleBody() :
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PhysicsBody(PhysicsServer::BODY_MODE_RIGID) {
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m_pitchControl = 0;
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m_currentVehicleSpeedKmHour = real_t(0.);
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@ -32,7 +32,6 @@
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#include "scene/3d/physics_body.h"
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#include "scene/animation/animation_player.h"
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#include "scene/scene_string_names.h"
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#include "scene/scene_string_names.h"
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void VisibilityNotifier::_enter_camera(Camera *p_camera) {
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