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Fix nested GodotObject class in generic class lead to source generator errors in C#
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5 changed files with 42 additions and 2 deletions
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@ -183,7 +183,7 @@ namespace Godot.SourceGenerators
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public static string NameWithTypeParameters(this INamedTypeSymbol symbol)
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{
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return symbol.IsGenericType ?
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return symbol.IsGenericType && symbol.TypeParameters.Length > 0 ?
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string.Concat(symbol.Name, "<", string.Join(", ", symbol.TypeParameters), ">") :
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symbol.Name;
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}
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