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Merge pull request #35675 from Calinou/doc-2d-polygon-limits
Mention 2D polygon limits and how to increase them in the documentation
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</brief_description>
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</brief_description>
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<description>
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<description>
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A line through several points in 2D space.
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A line through several points in 2D space.
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[b]Note:[/b] By default, Godot can only draw up to 4,096 polygon points at a time. To increase this limit, open the Project Settings and increase [member ProjectSettings.rendering/limits/buffers/canvas_polygon_buffer_size_kb] and [member ProjectSettings.rendering/limits/buffers/canvas_polygon_index_buffer_size_kb].
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</description>
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</description>
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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</brief_description>
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</brief_description>
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<description>
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<description>
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A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture.
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A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture.
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[b]Note:[/b] By default, Godot can only draw up to 4,096 polygon points at a time. To increase this limit, open the Project Settings and increase [member ProjectSettings.rendering/limits/buffers/canvas_polygon_buffer_size_kb] and [member ProjectSettings.rendering/limits/buffers/canvas_polygon_index_buffer_size_kb].
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</description>
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</description>
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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