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Always dynamically allocate PropertyTable
- `Texture::~Texture` expects `props` to be dynamically allocated.
- `GetPropertyTable` returned a pointer to an existing `PropertyTable`
but is expected to return a newly, dynamically allocated one.
- `PropertyTable::PropertyTable()` suggests that an empty `element`
property is valid.
fix #46876
fix #45573
(cherry picked from commit 09bda3f140)
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3 changed files with 7 additions and 1 deletions
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@ -150,6 +150,11 @@ PropertyTable::PropertyTable() :
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templateProps(), element() {
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}
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// ------------------------------------------------------------------------------------------------
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PropertyTable::PropertyTable(const PropertyTable *templateProps) :
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templateProps(templateProps), element() {
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}
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// ------------------------------------------------------------------------------------------------
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PropertyTable::PropertyTable(const ElementPtr element, const PropertyTable *templateProps) :
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templateProps(templateProps), element(element) {
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