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	Add support for custom items to editor right-click context menus
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								editor/plugins/editor_context_menu_plugin.cpp
									
										
									
									
									
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								editor/plugins/editor_context_menu_plugin.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,65 @@ | |||
| /**************************************************************************/ | ||||
| /*  editor_context_menu_plugin.cpp                                        */ | ||||
| /**************************************************************************/ | ||||
| /*                         This file is part of:                          */ | ||||
| /*                             GODOT ENGINE                               */ | ||||
| /*                        https://godotengine.org                         */ | ||||
| /**************************************************************************/ | ||||
| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | ||||
| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | ||||
| /*                                                                        */ | ||||
| /* Permission is hereby granted, free of charge, to any person obtaining  */ | ||||
| /* a copy of this software and associated documentation files (the        */ | ||||
| /* "Software"), to deal in the Software without restriction, including    */ | ||||
| /* without limitation the rights to use, copy, modify, merge, publish,    */ | ||||
| /* distribute, sublicense, and/or sell copies of the Software, and to     */ | ||||
| /* permit persons to whom the Software is furnished to do so, subject to  */ | ||||
| /* the following conditions:                                              */ | ||||
| /*                                                                        */ | ||||
| /* The above copyright notice and this permission notice shall be         */ | ||||
| /* included in all copies or substantial portions of the Software.        */ | ||||
| /*                                                                        */ | ||||
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | ||||
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | ||||
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | ||||
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | ||||
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | ||||
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | ||||
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | ||||
| /**************************************************************************/ | ||||
| 
 | ||||
| #include "editor_context_menu_plugin.h" | ||||
| 
 | ||||
| #include "core/input/shortcut.h" | ||||
| #include "editor/editor_node.h" | ||||
| #include "scene/resources/texture.h" | ||||
| 
 | ||||
| void EditorContextMenuPlugin::add_options(const Vector<String> &p_paths) { | ||||
| 	GDVIRTUAL_CALL(_popup_menu, p_paths); | ||||
| } | ||||
| 
 | ||||
| void EditorContextMenuPlugin::add_menu_shortcut(const Ref<Shortcut> &p_shortcut, const Callable &p_callable) { | ||||
| 	context_menu_shortcuts.insert(p_shortcut, p_callable); | ||||
| } | ||||
| 
 | ||||
| void EditorContextMenuPlugin::add_context_menu_item(const String &p_name, const Callable &p_callable, const Ref<Texture2D> &p_texture, const Ref<Shortcut> &p_shortcut) { | ||||
| 	ERR_FAIL_COND_MSG(context_menu_items.has(p_name), "Context menu item already registered."); | ||||
| 	ERR_FAIL_COND_MSG(context_menu_items.size() == MAX_ITEMS, "Maximum number of context menu items reached."); | ||||
| 	ContextMenuItem item; | ||||
| 	item.item_name = p_name; | ||||
| 	item.callable = p_callable; | ||||
| 	item.icon = p_texture; | ||||
| 	item.shortcut = p_shortcut; | ||||
| 	item.idx = EditorData::CONTEXT_MENU_ITEM_ID_BASE + start_idx + context_menu_shortcuts.size() + context_menu_items.size(); | ||||
| 	context_menu_items.insert(p_name, item); | ||||
| } | ||||
| 
 | ||||
| void EditorContextMenuPlugin::clear_context_menu_items() { | ||||
| 	context_menu_items.clear(); | ||||
| } | ||||
| 
 | ||||
| void EditorContextMenuPlugin::_bind_methods() { | ||||
| 	ClassDB::bind_method(D_METHOD("add_menu_shortcut", "shortcut", "callback"), &EditorContextMenuPlugin::add_menu_shortcut); | ||||
| 	ClassDB::bind_method(D_METHOD("add_context_menu_item", "name", "callback", "icon", "shortcut"), &EditorContextMenuPlugin::add_context_menu_item, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Shortcut>())); | ||||
| 	GDVIRTUAL_BIND(_popup_menu, "paths"); | ||||
| } | ||||
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