Merge canvas and decal into TextureStorage and add render target

This commit is contained in:
Bastiaan Olij 2022-04-08 00:00:51 +10:00
parent f7ca732df1
commit 6b28d94e77
49 changed files with 3143 additions and 3696 deletions

View file

@ -44,7 +44,7 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID
}
for (int i = 0; i < p_amount; i++) {
RID texture = storage->render_target_get_texture(p_render_targets[i].render_target);
RID texture = texture_storage->render_target_get_texture(p_render_targets[i].render_target);
ERR_CONTINUE(texture.is_null());
RID rd_texture = texture_storage->texture_get_rd_texture(texture);
ERR_CONTINUE(rd_texture.is_null());
@ -155,11 +155,9 @@ void RendererCompositorRD::finalize() {
memdelete(scene);
memdelete(canvas);
memdelete(storage);
memdelete(decal_atlas_storage);
memdelete(mesh_storage);
memdelete(material_storage);
memdelete(texture_storage);
memdelete(canvas_texture_storage);
//only need to erase these, the rest are erased by cascade
blit.shader.version_free(blit.shader_version);
@ -288,9 +286,7 @@ RendererCompositorRD::RendererCompositorRD() {
singleton = this;
time = 0;
canvas_texture_storage = memnew(RendererRD::CanvasTextureStorage);
texture_storage = memnew(RendererRD::TextureStorage);
decal_atlas_storage = memnew(RendererRD::DecalAtlasStorage);
material_storage = memnew(RendererRD::MaterialStorage);
mesh_storage = memnew(RendererRD::MeshStorage);
storage = memnew(RendererStorageRD);