LibGodot: Core - Build Godot Engine as a Library

* Add a new GodotInstance GDCLASS that provides startup and iteration commands to control a Godot instance.
* Adds a libgodot_create_godot_instance entry point that creates a new Godot instance and returns a GodotInstance object.
* Adds a libgodot_destroy_godot_instance entry point that destroys the Godot instance.

Sample Apps: https://github.com/migeran/libgodot_project

Developed by [Migeran](https://migeran.com)

Sponsors & Acknowledgements:

* Initial development sponsored by [Smirk Software](https://www.smirk.gg/)
* Rebasing to Godot 4.3 and further development sponsored by [Xibbon Inc.](https://xibbon.com)
* The GDExtension registration of the host process & build system changes were based
  on @Faolan-Rad's LibGodot PR: https://github.com/godotengine/godot/pull/72883
* Thanks to Ben Rog-Wilhelm (Zorbathut) for creating a smaller, minimal version for easier review.
* Thanks to Ernest Lee (iFire) for his support

Co-Authored-By: Gabor Koncz <gabor.koncz@migeran.com>
Co-Authored-By: Ben Rog-Wilhelm <zorba-github@pavlovian.net>
This commit is contained in:
Gergely Kis 2025-09-24 06:36:20 +02:00
parent c01c7b800d
commit 6c44c80c62
23 changed files with 752 additions and 16 deletions

View file

@ -88,15 +88,19 @@ def redirect_emitter(target, source, env):
Emitter to automatically redirect object/library build files to the `bin/obj` directory,
retaining subfolder structure. External build files will attempt to retain subfolder
structure relative to their environment's parent directory, sorted under `bin/obj/external`.
If `redirect_build_objects` is `False`, or an external build file isn't relative to the
passed environment, this emitter does nothing.
If `redirect_build_objects` is `False`, an external build file isn't relative to the passed
environment, or a file is being written directly into `bin`, this emitter does nothing.
"""
if not env["redirect_build_objects"]:
return target, source
redirected_targets = []
for item in target:
if base_folder in (path := Path(item.get_abspath()).resolve()).parents:
path = Path(item.get_abspath()).resolve()
if path.parent == base_folder / "bin":
pass
elif base_folder in path.parents:
item = env.File(f"#bin/obj/{path.relative_to(base_folder)}")
elif (alt_base := Path(env.Dir(".").get_abspath()).resolve().parent) in path.parents:
item = env.File(f"#bin/obj/external/{path.relative_to(alt_base)}")