LibGodot: Core - Build Godot Engine as a Library

* Add a new GodotInstance GDCLASS that provides startup and iteration commands to control a Godot instance.
* Adds a libgodot_create_godot_instance entry point that creates a new Godot instance and returns a GodotInstance object.
* Adds a libgodot_destroy_godot_instance entry point that destroys the Godot instance.

Sample Apps: https://github.com/migeran/libgodot_project

Developed by [Migeran](https://migeran.com)

Sponsors & Acknowledgements:

* Initial development sponsored by [Smirk Software](https://www.smirk.gg/)
* Rebasing to Godot 4.3 and further development sponsored by [Xibbon Inc.](https://xibbon.com)
* The GDExtension registration of the host process & build system changes were based
  on @Faolan-Rad's LibGodot PR: https://github.com/godotengine/godot/pull/72883
* Thanks to Ben Rog-Wilhelm (Zorbathut) for creating a smaller, minimal version for easier review.
* Thanks to Ernest Lee (iFire) for his support

Co-Authored-By: Gabor Koncz <gabor.koncz@migeran.com>
Co-Authored-By: Ben Rog-Wilhelm <zorba-github@pavlovian.net>
This commit is contained in:
Gergely Kis 2025-09-24 06:36:20 +02:00
parent c01c7b800d
commit 6c44c80c62
23 changed files with 752 additions and 16 deletions

View file

@ -13,7 +13,6 @@ from methods import redirect_emitter
sources = []
common_win = [
"godot_windows.cpp",
"os_windows.cpp",
"display_server_windows.cpp",
"key_mapping_windows.cpp",
@ -28,6 +27,11 @@ common_win = [
"drop_target_windows.cpp",
]
if env["library_type"] == "executable":
common_win += ["godot_windows.cpp"]
else:
common_win += ["libgodot_windows.cpp"]
if env.msvc:
common_win += ["crash_handler_windows_seh.cpp"]
else:
@ -39,7 +43,7 @@ common_win_wrap = [
env_wrap = env.Clone()
if env["arch"] == "x86_64":
if env["arch"] == "x86_64" and env["library_type"] == "executable":
env_cpp_check = env.Clone()
env_cpp_check.add_source_files(sources, ["cpu_feature_validation.c"])
if env.msvc:
@ -76,7 +80,12 @@ sources += res_obj
if env["accesskit"] and not env.msvc:
sources += env.DEFLIB("uiautomationcore")
prog = env.add_program("#bin/godot", sources, PROGSUFFIX=env["PROGSUFFIX"])
if env["library_type"] == "static_library":
prog = env.add_library("#bin/godot", sources, PROGSUFFIX=env["PROGSUFFIX"])
elif env["library_type"] == "shared_library":
prog = env.add_shared_library("#bin/godot", sources, PROGSUFFIX=env["PROGSUFFIX"])
else:
prog = env.add_program("#bin/godot", sources, PROGSUFFIX=env["PROGSUFFIX"])
arrange_program_clean(prog)
env.Depends(prog, "godot.manifest")