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LibGodot: Core - Build Godot Engine as a Library
* Add a new GodotInstance GDCLASS that provides startup and iteration commands to control a Godot instance. * Adds a libgodot_create_godot_instance entry point that creates a new Godot instance and returns a GodotInstance object. * Adds a libgodot_destroy_godot_instance entry point that destroys the Godot instance. Sample Apps: https://github.com/migeran/libgodot_project Developed by [Migeran](https://migeran.com) Sponsors & Acknowledgements: * Initial development sponsored by [Smirk Software](https://www.smirk.gg/) * Rebasing to Godot 4.3 and further development sponsored by [Xibbon Inc.](https://xibbon.com) * The GDExtension registration of the host process & build system changes were based on @Faolan-Rad's LibGodot PR: https://github.com/godotengine/godot/pull/72883 * Thanks to Ben Rog-Wilhelm (Zorbathut) for creating a smaller, minimal version for easier review. * Thanks to Ernest Lee (iFire) for his support Co-Authored-By: Gabor Koncz <gabor.koncz@migeran.com> Co-Authored-By: Ben Rog-Wilhelm <zorba-github@pavlovian.net>
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23 changed files with 752 additions and 16 deletions
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@ -13,7 +13,6 @@ from methods import redirect_emitter
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sources = []
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common_win = [
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"godot_windows.cpp",
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"os_windows.cpp",
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"display_server_windows.cpp",
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"key_mapping_windows.cpp",
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@ -28,6 +27,11 @@ common_win = [
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"drop_target_windows.cpp",
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]
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if env["library_type"] == "executable":
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common_win += ["godot_windows.cpp"]
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else:
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common_win += ["libgodot_windows.cpp"]
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if env.msvc:
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common_win += ["crash_handler_windows_seh.cpp"]
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else:
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@ -39,7 +43,7 @@ common_win_wrap = [
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env_wrap = env.Clone()
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if env["arch"] == "x86_64":
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if env["arch"] == "x86_64" and env["library_type"] == "executable":
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env_cpp_check = env.Clone()
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env_cpp_check.add_source_files(sources, ["cpu_feature_validation.c"])
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if env.msvc:
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@ -76,7 +80,12 @@ sources += res_obj
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if env["accesskit"] and not env.msvc:
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sources += env.DEFLIB("uiautomationcore")
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prog = env.add_program("#bin/godot", sources, PROGSUFFIX=env["PROGSUFFIX"])
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if env["library_type"] == "static_library":
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prog = env.add_library("#bin/godot", sources, PROGSUFFIX=env["PROGSUFFIX"])
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elif env["library_type"] == "shared_library":
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prog = env.add_shared_library("#bin/godot", sources, PROGSUFFIX=env["PROGSUFFIX"])
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else:
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prog = env.add_program("#bin/godot", sources, PROGSUFFIX=env["PROGSUFFIX"])
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arrange_program_clean(prog)
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env.Depends(prog, "godot.manifest")
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